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	<id>https://studiogrow.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oshroth</id>
	<title>Studio Grow Wiki - User contributions [en]</title>
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	<updated>2026-05-15T02:39:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://studiogrow.org/w/index.php?title=SVN_Access&amp;diff=844</id>
		<title>SVN Access</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=SVN_Access&amp;diff=844"/>
		<updated>2014-01-15T05:55:29Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To: Gain Access To SVN Repository On Windows ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:300px; padding:0.4em; background-color:#ccffcc; border:1px solid #aaaaaa;&amp;quot;&amp;gt;&lt;br /&gt;
Requires:&lt;br /&gt;
* [http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html PuTTY &amp;amp; PuTTYgen]&lt;br /&gt;
* [http://tortoisesvn.net/downloads.html TortoiseSVN]&lt;br /&gt;
* Your Private Key&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Run PuTTYgen&lt;br /&gt;
## Click Conversions-&amp;gt;Import Key...&lt;br /&gt;
## Navigate to and select your private key&lt;br /&gt;
## Click Actions-&amp;gt;Save Private Key&lt;br /&gt;
## Save the putty private key file somewhere &lt;br /&gt;
## Close PuTTYgen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Run Putty and make a new session:&lt;br /&gt;
## Hostname: 75.98.165.66&lt;br /&gt;
## Port: 7822&lt;br /&gt;
## Protocol: SSH&lt;br /&gt;
## Saved Sessions: GrowSVN&lt;br /&gt;
## Connection-&amp;gt;Data-&amp;gt;auto-login username: oshroth&lt;br /&gt;
## Connection-&amp;gt;SSH-&amp;gt;preferred protocol: 2&lt;br /&gt;
## Connection-&amp;gt;SSH-&amp;gt;Auth-&amp;gt;private key file: path\to\privatekey.ppk&lt;br /&gt;
## Click &amp;quot;Save&amp;quot; on the sessions panel to save this config.&lt;br /&gt;
## Click Open to test your session.&lt;br /&gt;
The following window should appear if the test was successful:&lt;br /&gt;
&lt;br /&gt;
[[File:Putty success.png]]&lt;br /&gt;
&lt;br /&gt;
If an error message appears, double check all your details are correct and try again. If the problem persists contact Tim.&lt;br /&gt;
&lt;br /&gt;
Assuming that PuTTY will handle your SSH connections, you should use the following repository URL to connect to the SVN repository:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
svn+ssh://GrowSVN/trunk&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The easiest way to test that you have the correct URL format is to attempt the following:&lt;br /&gt;
&lt;br /&gt;
# Right-click on any Windows folder and choosing TortoiseSVN-&amp;gt;repo-browser.&lt;br /&gt;
# Input the URL as described above&lt;br /&gt;
# Attempt to browse the repository.  If everything is correct you will be able to browse it without receiving error messages.&lt;br /&gt;
&lt;br /&gt;
[Note that TortoiseSVN defaults to using PuTTY to handle your SSH connections. During installation, TortoiseSVN registers itself as a handler for the svn+ssh protocol, and by default it calls upon an application called TortoisePlink (which is based on PuTTY) to deal with the SSH connection.  This application uses the profile/session settings created by PuTTY, and this whole process is usually invisible to you.]&lt;br /&gt;
&lt;br /&gt;
To start working with SVN (initially):&lt;br /&gt;
# Right-click a folder that you want to add to version control and select SVN Checkout...&lt;br /&gt;
# Enter svn+ssh://GrowSVN/trunk&lt;br /&gt;
# Click OK&lt;br /&gt;
# You may receive an warning about a non-empty folder, click OK&lt;br /&gt;
# Once the checkout finishes, click OK&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=SVN_Access&amp;diff=843</id>
		<title>SVN Access</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=SVN_Access&amp;diff=843"/>
		<updated>2014-01-10T01:04:29Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To: Gain Access To SVN Repository On Windows ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:300px; padding:0.4em; background-color:#ccffcc; border:1px solid #aaaaaa;&amp;quot;&amp;gt;&lt;br /&gt;
Requires:&lt;br /&gt;
* [http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html PuTTY &amp;amp; PuTTYgen]&lt;br /&gt;
* [http://tortoisesvn.net/downloads.html TortoiseSVN]&lt;br /&gt;
* Your Private Key&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Run PuTTYgen&lt;br /&gt;
## Click Conversions-&amp;gt;Import Key...&lt;br /&gt;
## Navigate to and select your private key&lt;br /&gt;
## Click Actions-&amp;gt;Save Private Key&lt;br /&gt;
## Save the putty private key file somewhere &lt;br /&gt;
## Close PuTTYgen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Run Putty and make a new session:&lt;br /&gt;
## Hostname: 75.98.165.66&lt;br /&gt;
## Port: 7822&lt;br /&gt;
## Protocol: SSH&lt;br /&gt;
## Saved Sessions: GrowSVN&lt;br /&gt;
## Connection-&amp;gt;Data-&amp;gt;auto-login username: oshroth&lt;br /&gt;
## Connection-&amp;gt;SSH-&amp;gt;preferred protocol: 2&lt;br /&gt;
## Connection-&amp;gt;SSH-&amp;gt;Auth-&amp;gt;private key file: path\to\privatekey.ppk&lt;br /&gt;
## Click &amp;quot;Save&amp;quot; on the sessions panel to save this config.&lt;br /&gt;
## Click Open to test your session.&lt;br /&gt;
The following window should appear if the test was successful:&lt;br /&gt;
&lt;br /&gt;
[[File:Putty success.png]]&lt;br /&gt;
&lt;br /&gt;
If an error message appears, double check all your details are correct and try again. If the problem persists contact Tim.&lt;br /&gt;
&lt;br /&gt;
Assuming that PuTTY will handle your SSH connections, you should use the following repository URL to connect to the SVN repository:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
svn+ssh://GrowSVN/&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The easiest way to test that you have the correct URL format is to attempt the following:&lt;br /&gt;
&lt;br /&gt;
# Right-click on any Windows folder and choosing TortoiseSVN-&amp;gt;repo-browser.&lt;br /&gt;
# Input the URL as described above&lt;br /&gt;
# Attempt to browse the repository.  If everything is correct you will be able to browse it without receiving error messages.&lt;br /&gt;
&lt;br /&gt;
[Note that TortoiseSVN defaults to using PuTTY to handle your SSH connections. During installation, TortoiseSVN registers itself as a handler for the svn+ssh protocol, and by default it calls upon an application called TortoisePlink (which is based on PuTTY) to deal with the SSH connection.  This application uses the profile/session settings created by PuTTY, and this whole process is usually invisible to you.]&lt;br /&gt;
&lt;br /&gt;
To start working with SVN (initially):&lt;br /&gt;
# Right-click a folder that you want to add to version control and select SVN Checkout...&lt;br /&gt;
# Enter svn+ssh://GrowSVN/branches/&amp;lt;your name lowercase&amp;gt;/&lt;br /&gt;
# Click OK&lt;br /&gt;
# You will receive an warning about a non-empty folder, click OK&lt;br /&gt;
# Once the checkout finishes, click OK&lt;br /&gt;
# Right-click the folder again and select SVN Commit...&lt;br /&gt;
# Enter the same URL as before and click OK&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=SVN_Access&amp;diff=842</id>
		<title>SVN Access</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=SVN_Access&amp;diff=842"/>
		<updated>2014-01-10T01:03:19Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To: Gain Access To SVN Repository On Windows ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:300px; padding:0.4em; background-color:#ccffcc; border:1px solid #aaaaaa;&amp;quot;&amp;gt;&lt;br /&gt;
Requires:&lt;br /&gt;
* [http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html PuTTY &amp;amp; PuTTYgen]&lt;br /&gt;
* [http://tortoisesvn.net/downloads.html TortoiseSVN]&lt;br /&gt;
* Your Private Key&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Run PuTTYgen&lt;br /&gt;
## Click Conversions-&amp;gt;Import Key...&lt;br /&gt;
## Navigate to and select your private key&lt;br /&gt;
## Click Actions-&amp;gt;Save Private Key&lt;br /&gt;
## Save the putty private key file somewhere &lt;br /&gt;
## Close PuTTYgen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Run Putty and make a new session:&lt;br /&gt;
## Hostname: 75.98.165.66&lt;br /&gt;
## Port: 7822&lt;br /&gt;
## Protocol: SSH&lt;br /&gt;
## Saved Sessions: RPSVN&lt;br /&gt;
## Connection-&amp;gt;Data-&amp;gt;auto-login username: oshroth&lt;br /&gt;
## Connection-&amp;gt;SSH-&amp;gt;preferred protocol: 2&lt;br /&gt;
## Connection-&amp;gt;SSH-&amp;gt;Auth-&amp;gt;private key file: path\to\privatekey.ppk&lt;br /&gt;
## Click &amp;quot;Save&amp;quot; on the sessions panel to save this config.&lt;br /&gt;
## Click Open to test your session.&lt;br /&gt;
The following window should appear if the test was successful:&lt;br /&gt;
&lt;br /&gt;
[[File:Putty success.png]]&lt;br /&gt;
&lt;br /&gt;
If an error message appears, double check all your details are correct and try again. If the problem persists contact Tim.&lt;br /&gt;
&lt;br /&gt;
Assuming that PuTTY will handle your SSH connections, you should use the following repository URL to connect to the SVN repository:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
svn+ssh://RPSVN/&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The easiest way to test that you have the correct URL format is to attempt the following:&lt;br /&gt;
&lt;br /&gt;
# Right-click on any Windows folder and choosing TortoiseSVN-&amp;gt;repo-browser.&lt;br /&gt;
# Input the URL as described above&lt;br /&gt;
# Attempt to browse the repository.  If everything is correct you will be able to browse it without receiving error messages.&lt;br /&gt;
&lt;br /&gt;
[Note that TortoiseSVN defaults to using PuTTY to handle your SSH connections. During installation, TortoiseSVN registers itself as a handler for the svn+ssh protocol, and by default it calls upon an application called TortoisePlink (which is based on PuTTY) to deal with the SSH connection.  This application uses the profile/session settings created by PuTTY, and this whole process is usually invisible to you.]&lt;br /&gt;
&lt;br /&gt;
To start working with SVN (initially):&lt;br /&gt;
# Right-click a folder that you want to add to version control and select SVN Checkout...&lt;br /&gt;
# Enter svn+ssh://RPSVN/branches/&amp;lt;your name lowercase&amp;gt;/&lt;br /&gt;
# Click OK&lt;br /&gt;
# You will receive an warning about a non-empty folder, click OK&lt;br /&gt;
# Once the checkout finishes, click OK&lt;br /&gt;
# Right-click the folder again and select SVN Commit...&lt;br /&gt;
# Enter the same URL as before and click OK&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=SVN_Access&amp;diff=841</id>
		<title>SVN Access</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=SVN_Access&amp;diff=841"/>
		<updated>2014-01-10T01:01:15Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: /* How To: Gain Access To SVN Repository On Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To: Gain Access To SVN Repository On Windows ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:300px; padding:0.4em; background-color:#ccffcc; border:1px solid #aaaaaa;&amp;quot;&amp;gt;&lt;br /&gt;
Requires:&lt;br /&gt;
* [http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html PuTTY &amp;amp; PuTTYgen]&lt;br /&gt;
* [http://tortoisesvn.net/downloads.html TortoiseSVN]&lt;br /&gt;
* Your Private Key&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Run PuTTYgen&lt;br /&gt;
## Click Conversions-&amp;gt;Import Key...&lt;br /&gt;
## Navigate to and select your private key&lt;br /&gt;
## Click Actions-&amp;gt;Save Private Key&lt;br /&gt;
## Save the putty private key file somewhere &lt;br /&gt;
## Close PuTTYgen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Run Putty and make a new session:&lt;br /&gt;
## Hostname: 75.98.165.66&lt;br /&gt;
## Port: 7822&lt;br /&gt;
## Protocol: SSH&lt;br /&gt;
## Saved Sessions: RPSVN&lt;br /&gt;
## Connection-&amp;gt;Data-&amp;gt;auto-login username: oshroth&lt;br /&gt;
## Connection-&amp;gt;SSH-&amp;gt;preferred protocol: 2&lt;br /&gt;
## Connection-&amp;gt;SSH-&amp;gt;Auth-&amp;gt;private key file: path\to\privatekey.ppk&lt;br /&gt;
## Click &amp;quot;Save&amp;quot; on the sessions panel to save this config.&lt;br /&gt;
## Click Open to test your session.&lt;br /&gt;
The following window should appear if the test was successful:&lt;br /&gt;
&lt;br /&gt;
[[File:Putty success.png]]&lt;br /&gt;
&lt;br /&gt;
If an error message appears, double check all your details are correct and try again. If the problem persists contact Tim.&lt;br /&gt;
&lt;br /&gt;
Assuming that PuTTY will handle your SSH connections, you should use the following repository URL to connect to the SVN repository:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
svn+ssh://RPSVN/&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The easiest way to test that you have the correct URL format is to attempt the following:&lt;br /&gt;
&lt;br /&gt;
# Right-click on any Windows folder and choosing TortoiseSVN-&amp;gt;repo-browser.&lt;br /&gt;
# Input the URL as described above&lt;br /&gt;
# Attempt to browse the repository.  If everything is correct you will be able to browse it without receiving error messages.&lt;br /&gt;
&lt;br /&gt;
[Note that TortoiseSVN defaults to using PuTTY to handle your SSH connections. During installation, TortoiseSVN registers itself as a handler for the svn+ssh protocol, and by default it calls upon an application called TortoisePlink (which is based on PuTTY) to deal with the SSH connection.  This application uses the profile/session settings created by PuTTY, and this whole process is usually invisible to you.]&lt;br /&gt;
&lt;br /&gt;
When viewing the above URL you should see 3 folders:&lt;br /&gt;
* trunk&lt;br /&gt;
* tags&lt;br /&gt;
* branches&lt;br /&gt;
** andey&lt;br /&gt;
** carla&lt;br /&gt;
** dylan&lt;br /&gt;
** jacob&lt;br /&gt;
** john&lt;br /&gt;
** logan&lt;br /&gt;
** tim&lt;br /&gt;
&lt;br /&gt;
Trunk is the main project folder used to store our main reverie project, you generally shouldn't commit anything to this folder, that is Jacob and Tim's job.&lt;br /&gt;
&lt;br /&gt;
Tags is used to store the compiled project exes&lt;br /&gt;
&lt;br /&gt;
Branches is the main development folder used for individual version control while working on the project. Everyone has their own personal folder here to sync to. e.g. John can use branches/john for storing his work.&lt;br /&gt;
&lt;br /&gt;
To start working with SVN (initially):&lt;br /&gt;
# Right-click a folder that you want to add to version control and select SVN Checkout...&lt;br /&gt;
# Enter svn+ssh://RPSVN/branches/&amp;lt;your name lowercase&amp;gt;/&lt;br /&gt;
# Click OK&lt;br /&gt;
# You will receive an warning about a non-empty folder, click OK&lt;br /&gt;
# Once the checkout finishes, click OK&lt;br /&gt;
# Right-click the folder again and select SVN Commit...&lt;br /&gt;
# Enter the same URL as before and click OK&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=The_Team&amp;diff=829</id>
		<title>The Team</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=The_Team&amp;diff=829"/>
		<updated>2012-11-21T04:20:58Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: /* Tim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
===Andey===&lt;br /&gt;
Probably less good than Jacob.&lt;br /&gt;
&lt;br /&gt;
===Jacob===&lt;br /&gt;
Probably better than John.&lt;br /&gt;
&lt;br /&gt;
===John===&lt;br /&gt;
Probably the poopiest person on the team.&lt;br /&gt;
&lt;br /&gt;
===Tim===&lt;br /&gt;
Resident programmer for Team Grow with programming experience in C/C++, Java, PHP, Sourcemod, Perl and Python. Engine experience with Unreal, Unity, Clanlib. Worked on 1 Neverwinter's Night 2 mod, 1 UT2004 mod, 1 UDK project, 3 Unity projects and some minor L4D2 sourcemod scripts.&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:CharStatsTable&amp;diff=828</id>
		<title>Template:CharStatsTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:CharStatsTable&amp;diff=828"/>
		<updated>2012-11-18T06:19:10Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;&amp;lt;table border=1&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Value&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Camera Offset&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1|(X=7,Y=0,Z=15)}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ground Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2|600}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Value&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Camera Offset&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1|(X=7,Y=0,Z=15)}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ground Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2|600}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Air Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3|600}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Water Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4|200}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ladder Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5|300}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Acceleration Rate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6|2048}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage Scaling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7|1}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Max Health&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8|10}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eye Height&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9|2.7}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bouyancy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10|10}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Collision Radius&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11|29}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Collision Height&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12|28}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Scale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13|(X=1,Y=1,Z=1)}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Can Swim?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14|False}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Can Climb Ladders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15|False}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Step Height&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16|5}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Height&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17|100}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;JumpZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18|700}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Out of WaterZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19|600}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=826</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=826"/>
		<updated>2012-07-14T06:03:14Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Grow]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:grow title.png|thumb|400px|left]]&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
&lt;br /&gt;
[[Management Plan]]&lt;br /&gt;
&lt;br /&gt;
[[Schedule]]&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Eggs|Game Goals]]&lt;br /&gt;
&lt;br /&gt;
[[Eating|Eating and Growing]]&lt;br /&gt;
&lt;br /&gt;
[[Combat|Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Level Design|Level Design]]&lt;br /&gt;
&lt;br /&gt;
[[The Asset List|Asset List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grow is a PC game that combines hectic, third-person, class-based gameplay, capture the flag team tactics and adorably quirky, Pokemon-inspired creatures to create an undeniably exciting multiplayer experience. In the vein of popular multiplayer games like Team Fortress 2, players help guide their team to victory in a variety of ways and a with a variety of characters.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Players must quickly grow their tiny critters into powerful monsters, eating an abundance of food throughout the level. What food the creature eats will determine what species it becomes, changing its abilities and tactics and leading to constantly changing and unique gameplay. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The cute critters battle the creepy in an attempt to determine which species strain is worthy of survival. The player must work with their teammates to ensure the safety of their team’s eggs, all the while planning how to raid the enemy’s nest, stealing them for their own. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
It’s not all hack-and-slash in this clash of mighty yet altogether endearing monstrosities, team tactics mean everything in the many tangled paths that make up the vibrant levels.Will you defend, becoming an enormous blob of a monster? Attack the enemy as a giant charging lizard? Scout, darting quickly through tunnels too small for others to enter? Or be the hero who steals the enemy’s last egg? Sprinting, swimming, stealing, skirmishing, strategizing, and cartoon monsters; it doesn’t get much better than this. &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Addictive, intuitive and steadily replayable, Grow aims to be the next LAN-ready, multiplayer funfest.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=OhxuK02ENO0 TRAILER]&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Scene2.png|thumb|800px|centre|Concept art]]&lt;br /&gt;
&lt;br /&gt;
==Past Projects==&lt;br /&gt;
&lt;br /&gt;
[[Reverie]]&lt;br /&gt;
&lt;br /&gt;
[[Semester 1, 2011]]&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Characters&amp;diff=825</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Characters&amp;diff=825"/>
		<updated>2012-06-22T04:08:18Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player begins life as a small slug like creature. In order to grow into a more useful character, he must consume various foods scattered around the battlefield. &lt;br /&gt;
&lt;br /&gt;
Some can be found laying around, others may come from the corpses of other players. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 3 varieties of food: meat, fruit and candy. Which ever the player consumes the most of will determine which class he grows into. Meat leads to power, fruit leads to skill and candy leads to speed.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GrowEatingSymbols.png|thumb|400px|centre|Symbols for the different growth paths]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the player has filled his stomach, a 'Growth' take place; transforming the player into the next level of Growth. There will be 3 levels of Growth: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 1 - known as ''Slug Form''. &lt;br /&gt;
* Level 2 - known as ''Creature Form''.&lt;br /&gt;
* Level 3 - known as ''Beast Form''. Can be a combination of 2 classes.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A level 3 'beast form' creatures is always stronger than a level 2 'creature', however creatures tend to be smaller and thus harder to notice and hit. They also have alternate paths that only they can fit through, keeping safe from beasts. Sometimes creatures may also be chosen over beasts for their skills, which are different from their final forms and may be preferred by the player. For example, a level 2 Growl can halt enemy movement, allowing team mates to strike, whereas a level 3 Grumble can suck enemies into its mouth, instantly killing them. A player might prefer the tactical advantage of disabling enemy movement over head on attack attempts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player who takes the path of speed as their first growth and then power as their second will have the same level 3 class as someone who takes the path of power and then speed. Thus, there is a total of 10 characters per species &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Species==&lt;br /&gt;
&lt;br /&gt;
The following is an in-depth run-down of each species that makes up the playable characters in the game. &lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=LDJBUOC9dAw 3D model run-through of 9 species. ]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Nom]]===&lt;br /&gt;
&lt;br /&gt;
[[File:nomMini.png|frame|Nom symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Slug Form'''&lt;br /&gt;
&lt;br /&gt;
Nom is a tiny, slimy lizard-like creature whose body is almost entirely taken up by a big, hungry mouth. It's a pale green colour with yellow spots and a single tooth popping out of its gums. It slides along the ground and eats food with its giant mouth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, very short range, biting to deal damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Growl]]===&lt;br /&gt;
[[File:growlMini.png|frame|Growl symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Creature Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Power&lt;br /&gt;
&lt;br /&gt;
Growl is a slimy, four-legged, bouncy little creature with a springy curl on his head and a wagging tail on his bottom. He moves quite slowly and attacks with big chomping jaws and sharp teeth. He can latch onto other creatures and stop them from moving with his surprising weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, short range, bites to deal damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Chomp - Growl bites down hard on an enemy, slowing or halting their movement for a while. Growl can't move or attack while he's chomping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Scamper]]===&lt;br /&gt;
&lt;br /&gt;
[[File:scamperMini.png|frame|Scamper symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Creature Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Speed&lt;br /&gt;
&lt;br /&gt;
Scamper is a speedy, jumpy little creature with a long, flowing tail and a bumpy back. He runs around at high speeds, scouting areas with his impressive vision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, mid range, headbutts to deal damage (moves slightly forward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Speed boost - Scamper's speed temporarily doubles, allowing him to escape predators or reach locations quicker. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Newt]]===&lt;br /&gt;
&lt;br /&gt;
[[File:newtMini.png|frame|Newt symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Creature Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Skill&lt;br /&gt;
&lt;br /&gt;
Newt is little, wobbly amphibian with tentacles on her head and little legs that don't hold her very high off the ground. She can walk along the bottom of water and travel down special, underwater paths. She constantly releases a unique chemical that heals nearby allies. She shoots little blobs of goo at enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Range, long range, shoots from mouth to deal damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Heal - Passive - Any nearby allies are slowly healed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Grumble]]===&lt;br /&gt;
&lt;br /&gt;
[[File:grumbleMini.png|frame|Grumble symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 2 x Power&lt;br /&gt;
&lt;br /&gt;
Grumble is a massive, hulking and altogether unintelligent monster. His bouncy, fatty hide protects him from attacks, making him very difficult to take down. As he moves the ground shakes with enormous 'thuds'. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, mid range, bites to attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Dinner Time - Grumble lazily opens his mouth and begins inhaling powerfully. Any nearby creatures in front of Grumble's mouth are sucked in and eaten and have to respawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===[[Dart]]===&lt;br /&gt;
&lt;br /&gt;
[[File:dartMini.png|frame|Dart symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 2 x Speed&lt;br /&gt;
&lt;br /&gt;
Dart is super fast lizard with a long tail and a colourful crest that covers his eyes. Unlike Scamper, he's incredibly relaxed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, mid range, headbutts to attack&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Camouflage - Dart becomes temporarily invisible from enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bubbles]]===&lt;br /&gt;
&lt;br /&gt;
[[File:bubblesMini.png|frame|Bubbles symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 2 x Skill&lt;br /&gt;
&lt;br /&gt;
Bubbles is a large, floating fish-like amphibian with long tentacles and tiny, unused feet. She moves slowly on land but can move at a reasonable pace underwater. She can swim freely and fires large blobs of goo at enemies. She releases a powerful chemical that makes other creatures feel strong. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Ranged, very long range, shoots from mouth to attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Invigorate - Allies near Bubbles have their attack power increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Toot]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Tootmini.png|frame|Toot symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Skill + 1 x Speed&lt;br /&gt;
&lt;br /&gt;
One of the smallest beasts, Toot is a short lizard with a gun-shaped mouth and a spiky crest. He moves at a reasonable speed and can climb up rock faces and trees. He's also capable of walking underwater. He does a lot of damage to distant enemies by shooting tiny bones out of his mouth at his enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Ranged, very long range, shoots from mouth to attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Sharp Shoot - Toot takes a few seconds to breath in and fires a powerful shot that hits a creature's vital points, dealing great damage.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Pokey]]===&lt;br /&gt;
&lt;br /&gt;
[[File:pokeyMini.png|frame|Pokey symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Speed + 1 x Power&lt;br /&gt;
&lt;br /&gt;
Pokey is a large, dopey four-legged monster with horns and many curly tails. She bounds at high speeds through levels and does devastating damage when she hits, unfortunately she has a slow attack rate. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, short range, head thrash to attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Charge - Pokey lowers her horns and charges forward at full speed, covering a lot of distance. She can't be stopped while the ability is in effect unless she's killed and any creatures caught in her path are knocked back and heavily damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Spiral]]===&lt;br /&gt;
&lt;br /&gt;
[[File:spiralMini.png|frame|Spiral symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Skill + 1 x Power&lt;br /&gt;
&lt;br /&gt;
Spiral is a large, shy creature hiding in a massive shell. The shell is heavy and she can't move fast at all, fortunately the shell provides her with impressive defense. She fires massive blobs of exploding goo from a cannon-like spout on her head. She can't move when she's firing, however, so she has to sit down inside her shell to attack.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Ranged, long range, fires blobs of goo from cannon on shell to attack, blobs do area damage when they hit (like a grenade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Camp - Spiral drops her shell and pops out her cannon, preventing her from moving but allowing her to attack. &lt;br /&gt;
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&lt;br /&gt;
==[[Combat|Combat Information]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Size !! Land Speed !! Water Speed !! Attack Power !! Attack Cooldown !! Attack Speed !! Ability Power !! Ability Cooldown !! Ability Speed !! Health !! Climb !! Swim&lt;br /&gt;
|-&lt;br /&gt;
| Nom || Small || 1 || N/A || 1 || 1 || Fast || N/A || N/A || N/A || 1 || {{No}} || {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| Growl || Medium || 2 || N/A || 5 || 4 || Medium || 10 || N/A || Medium || 5 || {{No}} || {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| Scamper || Medium || 6 || N/A || 2 || 4 || Fast || N/A || N/A || N/A || 2 || {{Yes}} || {{Yes|Yes (Float)}}&lt;br /&gt;
|-&lt;br /&gt;
| Newt || Medium || 3 || 3 || 2 || 3 || Slow || N/A || N/A || N/A || 2 || {{No}} || {{Yes|Yes (Swim)}}&lt;br /&gt;
|-&lt;br /&gt;
| Grumble || Large || 2 || N/A || 10 || 5 || Slow || N/A || N/A || N/A || 15 || {{No}} || {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| Dart || Medium || 15 || N/A || 4 || 10 || Medium || N/A || N/A || N/A || 3 || {{Yes}} || {{Yes|Yes (Float)}}&lt;br /&gt;
|-&lt;br /&gt;
| Bubbles || Large || 3 || 10 || 2 || 4 || Slow || N/A || N/A || N/A || 8 || {{No}} || {{Yes|Yes (Swim)}}&lt;br /&gt;
|-&lt;br /&gt;
| Toot || Medium || 10 || N/A || 5 || 3 || Slow || N/A || N/A || N/A || 2 || {{Yes}} || {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokey || Medium || 10 || N/A || 15 || 5 || Slow || N/A || N/A || N/A || 5 || {{No}} || {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| Spiral || Medium || 2 || N/A || 20 || 2 || Medium || N/A || N/A || N/A || 15 || {{No}} || {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Growth Chart==&lt;br /&gt;
[[File:GrowthChart.jpg|thumb|800px|centre|Symbols for the different growth paths]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
'''This is how we originally were going to break up the classes. It is somewhat redundant now.'''&lt;br /&gt;
&lt;br /&gt;
Grow features 6 classes of characters for players to grow into: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Guardian - 2 x power''': A Guardian, as its name suggests, is  useful at defending areas. It is capable of taking and dishing out large  amounts of damage.  &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:It is  restricted by slower move speeds but is well suited to defense. A  Guardian is titanic in scale, and not easily taken down. Guardian  abilities focus on disabling and taking out enemies that get too close.   &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Specialist  - 2 x skill''': Specialists are experts who focus on immobilizing  enemies and helping team mates. They have long range attack capability  but lack the power or agility to be effective attackers,    &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:preferring to support team mates. Their abilities  are very unique e.g. healing and laying traps. &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
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:&lt;br /&gt;
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&lt;br /&gt;
:'''Speedster  - 2 x speed''': The speedster is best suited to completeing objectives  rather than combat.  &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:At close  range he is capable of holding his own, darting quickly past attacks and  chipping away at the enemy, but at medium to long range he falls to  pieces.  &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:His movement speed is  superior to that of the other classes, however he is easier to take down  than the others. His abilities focus on dodging, moving quickly and  scouting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Charger - 1 x  speed + 1 x power''': The charger is most useful for pushing the front  lines. With relatively high defenses, decent speed and devastating,  close-range attack power, chargers are essential for  &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
: clearing through enemy defenses. They are a true threat to guardians though often succumb to speedsters. Their abilities focus on full-powered, frontal assaults. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''Tank - 1 x skill + 1 x power''': Overall, tanks are quite immobile. They don't move fast or jump high, but they can climb and are expert at long range. They're at their best set up somewhere hard to reach, dealing damage to enemies from a safe distance. They work together exceptionally well with guardians, and quite well with chargers. They're abilities focus on short bursts of high-powered medium to long range damage.   &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Sneaker - 1  x skill + 1 x speed''': The sneaker acts like a sniper, capable of  dealing great damage at long range, but inneffective a close quarter  combat.  &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:They have special  abilities that allow them to escape pursuers. They are useful in setting  up strategic offensive strikes, able to remove key targets quickly.  &lt;br /&gt;
&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:Yes&amp;diff=824</id>
		<title>Template:Yes</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:Yes&amp;diff=824"/>
		<updated>2012-06-22T04:04:40Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot; |- |&amp;lt;/noinclude&amp;gt;style=&amp;quot;background: #90ff90; color: black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}&amp;quot; class=&amp;quot;table-ye...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;/noinclude&amp;gt;style=&amp;quot;background: #90ff90; color: black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}&amp;quot; class=&amp;quot;table-yes&amp;quot;|{{{1|Yes}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:No&amp;diff=823</id>
		<title>Template:No</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:No&amp;diff=823"/>
		<updated>2012-06-22T04:04:10Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;/noinclude&amp;gt;style=&amp;quot;background:#ff9090; color:black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}&amp;quot; class=&amp;quot;table-no&amp;quot; | {{{1|No}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:No&amp;diff=822</id>
		<title>Template:No</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:No&amp;diff=822"/>
		<updated>2012-06-22T04:02:15Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot; |- |&amp;lt;/noinclude&amp;gt;style=&amp;quot;background:#ff9090; color:black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}&amp;quot; class=&amp;quot;table-no&amp;quot; ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;/noinclude&amp;gt;style=&amp;quot;background:#ff9090; color:black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}&amp;quot; class=&amp;quot;table-no&amp;quot; | {{{1|No}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Characters&amp;diff=821</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Characters&amp;diff=821"/>
		<updated>2012-06-22T03:43:45Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Added Combat Stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player begins life as a small slug like creature. In order to grow into a more useful character, he must consume various foods scattered around the battlefield. &lt;br /&gt;
&lt;br /&gt;
Some can be found laying around, others may come from the corpses of other players. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 3 varieties of food: meat, fruit and candy. Which ever the player consumes the most of will determine which class he grows into. Meat leads to power, fruit leads to skill and candy leads to speed.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GrowEatingSymbols.png|thumb|400px|centre|Symbols for the different growth paths]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the player has filled his stomach, a 'Growth' take place; transforming the player into the next level of Growth. There will be 3 levels of Growth: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 1 - known as ''Slug Form''. &lt;br /&gt;
* Level 2 - known as ''Creature Form''.&lt;br /&gt;
* Level 3 - known as ''Beast Form''. Can be a combination of 2 classes.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A level 3 'beast form' creatures is always stronger than a level 2 'creature', however creatures tend to be smaller and thus harder to notice and hit. They also have alternate paths that only they can fit through, keeping safe from beasts. Sometimes creatures may also be chosen over beasts for their skills, which are different from their final forms and may be preferred by the player. For example, a level 2 Growl can halt enemy movement, allowing team mates to strike, whereas a level 3 Grumble can suck enemies into its mouth, instantly killing them. A player might prefer the tactical advantage of disabling enemy movement over head on attack attempts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player who takes the path of speed as their first growth and then power as their second will have the same level 3 class as someone who takes the path of power and then speed. Thus, there is a total of 10 characters per species &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Species==&lt;br /&gt;
&lt;br /&gt;
The following is an in-depth run-down of each species that makes up the playable characters in the game. &lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=LDJBUOC9dAw 3D model run-through of 9 species. ]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Nom]]===&lt;br /&gt;
&lt;br /&gt;
[[File:nomMini.png|frame|Nom symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Slug Form'''&lt;br /&gt;
&lt;br /&gt;
Nom is a tiny, slimy lizard-like creature whose body is almost entirely taken up by a big, hungry mouth. It's a pale green colour with yellow spots and a single tooth popping out of its gums. It slides along the ground and eats food with its giant mouth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, very short range, biting to deal damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Growl]]===&lt;br /&gt;
[[File:growlMini.png|frame|Growl symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Creature Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Power&lt;br /&gt;
&lt;br /&gt;
Growl is a slimy, four-legged, bouncy little creature with a springy curl on his head and a wagging tail on his bottom. He moves quite slowly and attacks with big chomping jaws and sharp teeth. He can latch onto other creatures and stop them from moving with his surprising weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, short range, bites to deal damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Chomp - Growl bites down hard on an enemy, slowing or halting their movement for a while. Growl can't move or attack while he's chomping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Scamper]]===&lt;br /&gt;
&lt;br /&gt;
[[File:scamperMini.png|frame|Scamper symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Creature Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Speed&lt;br /&gt;
&lt;br /&gt;
Scamper is a speedy, jumpy little creature with a long, flowing tail and a bumpy back. He runs around at high speeds, scouting areas with his impressive vision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, mid range, headbutts to deal damage (moves slightly forward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Speed boost - Scamper's speed temporarily doubles, allowing him to escape predators or reach locations quicker. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Newt]]===&lt;br /&gt;
&lt;br /&gt;
[[File:newtMini.png|frame|Newt symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Creature Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Skill&lt;br /&gt;
&lt;br /&gt;
Newt is little, wobbly amphibian with tentacles on her head and little legs that don't hold her very high off the ground. She can walk along the bottom of water and travel down special, underwater paths. She constantly releases a unique chemical that heals nearby allies. She shoots little blobs of goo at enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Range, long range, shoots from mouth to deal damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Heal - Passive - Any nearby allies are slowly healed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Grumble]]===&lt;br /&gt;
&lt;br /&gt;
[[File:grumbleMini.png|frame|Grumble symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 2 x Power&lt;br /&gt;
&lt;br /&gt;
Grumble is a massive, hulking and altogether unintelligent monster. His bouncy, fatty hide protects him from attacks, making him very difficult to take down. As he moves the ground shakes with enormous 'thuds'. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, mid range, bites to attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Dinner Time - Grumble lazily opens his mouth and begins inhaling powerfully. Any nearby creatures in front of Grumble's mouth are sucked in and eaten and have to respawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Dart]]===&lt;br /&gt;
&lt;br /&gt;
[[File:dartMini.png|frame|Dart symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 2 x Speed&lt;br /&gt;
&lt;br /&gt;
Dart is super fast lizard with a long tail and a colourful crest that covers his eyes. Unlike Scamper, he's incredibly relaxed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, mid range, headbutts to attack&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Camouflage - Dart becomes temporarily invisible from enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bubbles]]===&lt;br /&gt;
&lt;br /&gt;
[[File:bubblesMini.png|frame|Bubbles symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 2 x Skill&lt;br /&gt;
&lt;br /&gt;
Bubbles is a large, floating fish-like amphibian with long tentacles and tiny, unused feet. She moves slowly on land but can move at a reasonable pace underwater. She can swim freely and fires large blobs of goo at enemies. She releases a powerful chemical that makes other creatures feel strong. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Ranged, very long range, shoots from mouth to attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Invigorate - Allies near Bubbles have their attack power increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Toot]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Tootmini.png|frame|Toot symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Skill + 1 x Speed&lt;br /&gt;
&lt;br /&gt;
One of the smallest beasts, Toot is a short lizard with a gun-shaped mouth and a spiky crest. He moves at a reasonable speed and can climb up rock faces and trees. He's also capable of walking underwater. He does a lot of damage to distant enemies by shooting tiny bones out of his mouth at his enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Ranged, very long range, shoots from mouth to attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Sharp Shoot - Toot takes a few seconds to breath in and fires a powerful shot that hits a creature's vital points, dealing great damage.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Pokey]]===&lt;br /&gt;
&lt;br /&gt;
[[File:pokeyMini.png|frame|Pokey symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Speed + 1 x Power&lt;br /&gt;
&lt;br /&gt;
Pokey is a large, dopey four-legged monster with horns and many curly tails. She bounds at high speeds through levels and does devastating damage when she hits, unfortunately she has a slow attack rate. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Physical, short range, head thrash to attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Charge - Pokey lowers her horns and charges forward at full speed, covering a lot of distance. She can't be stopped while the ability is in effect unless she's killed and any creatures caught in her path are knocked back and heavily damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Spiral]]===&lt;br /&gt;
&lt;br /&gt;
[[File:spiralMini.png|frame|Spiral symbol]]&lt;br /&gt;
&lt;br /&gt;
'''Beast Form'''&lt;br /&gt;
&lt;br /&gt;
'''Path:''' 1 x Skill + 1 x Power&lt;br /&gt;
&lt;br /&gt;
Spiral is a large, shy creature hiding in a massive shell. The shell is heavy and she can't move fast at all, fortunately the shell provides her with impressive defense. She fires massive blobs of exploding goo from a cannon-like spout on her head. She can't move when she's firing, however, so she has to sit down inside her shell to attack.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack Form:''' Ranged, long range, fires blobs of goo from cannon on shell to attack, blobs do area damage when they hit (like a grenade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Camp - Spiral drops her shell and pops out her cannon, preventing her from moving but allowing her to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Combat|Combat Information]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Size !! Land Speed !! Water Speed !! Attack Power !! Attack Cooldown !! Attack Speed !! Ability Power !! Ability Cooldown !! Ability Speed !! Health !! Climb !! Swim&lt;br /&gt;
|-&lt;br /&gt;
| Nom || Small || 1 || N/A || 1 || 1 || Fast || N/A || N/A || N/A || 1 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Growl || Medium || 2 || N/A || 5 || 4 || Medium || 10 || N/A || Medium || 5 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Scamper || Medium || 6 || N/A || 2 || 4 || Fast || N/A || N/A || N/A || 2 || Yes || Yes (Float)&lt;br /&gt;
|-&lt;br /&gt;
| Newt || Medium || 3 || 3 || 2 || 3 || Slow || N/A || N/A || N/A || 2 || No || Yes (Swim)&lt;br /&gt;
|-&lt;br /&gt;
| Grumble || Large || 2 || N/A || 10 || 5 || Slow || N/A || N/A || N/A || 15 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Dart || Medium || 15 || N/A || 4 || 10 || Medium || N/A || N/A || N/A || 3 || Yes || Yes (Float)&lt;br /&gt;
|-&lt;br /&gt;
| Bubbles || Large || 3 || 10 || 2 || 4 || Slow || N/A || N/A || N/A || 8 || No || Yes (Swim)&lt;br /&gt;
|-&lt;br /&gt;
| Toot || Medium || 10 || N/A || 5 || 3 || Slow || N/A || N/A || N/A || 2 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Pokey || Medium || 10 || N/A || 15 || 5 || Slow || N/A || N/A || N/A || 5 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Spiral || Medium || 2 || N/A || 20 || 2 || Medium || N/A || N/A || N/A || 15 || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Growth Chart==&lt;br /&gt;
[[File:GrowthChart.jpg|thumb|800px|centre|Symbols for the different growth paths]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
'''This is how we originally were going to break up the classes. It is somewhat redundant now.'''&lt;br /&gt;
&lt;br /&gt;
Grow features 6 classes of characters for players to grow into: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Guardian - 2 x power''': A Guardian, as its name suggests, is  useful at defending areas. It is capable of taking and dishing out large  amounts of damage.  &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:It is  restricted by slower move speeds but is well suited to defense. A  Guardian is titanic in scale, and not easily taken down. Guardian  abilities focus on disabling and taking out enemies that get too close.   &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Specialist  - 2 x skill''': Specialists are experts who focus on immobilizing  enemies and helping team mates. They have long range attack capability  but lack the power or agility to be effective attackers,    &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:preferring to support team mates. Their abilities  are very unique e.g. healing and laying traps. &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Speedster  - 2 x speed''': The speedster is best suited to completeing objectives  rather than combat.  &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:At close  range he is capable of holding his own, darting quickly past attacks and  chipping away at the enemy, but at medium to long range he falls to  pieces.  &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:His movement speed is  superior to that of the other classes, however he is easier to take down  than the others. His abilities focus on dodging, moving quickly and  scouting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Charger - 1 x  speed + 1 x power''': The charger is most useful for pushing the front  lines. With relatively high defenses, decent speed and devastating,  close-range attack power, chargers are essential for  &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
: clearing through enemy defenses. They are a true threat to guardians though often succumb to speedsters. Their abilities focus on full-powered, frontal assaults. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''Tank - 1 x skill + 1 x power''': Overall, tanks are quite immobile. They don't move fast or jump high, but they can climb and are expert at long range. They're at their best set up somewhere hard to reach, dealing damage to enemies from a safe distance. They work together exceptionally well with guardians, and quite well with chargers. They're abilities focus on short bursts of high-powered medium to long range damage.   &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Sneaker - 1  x skill + 1 x speed''': The sneaker acts like a sniper, capable of  dealing great damage at long range, but inneffective a close quarter  combat.  &lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
:They have special  abilities that allow them to escape pursuers. They are useful in setting  up strategic offensive strikes, able to remove key targets quickly.  &lt;br /&gt;
&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=807</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=807"/>
		<updated>2012-03-17T09:59:56Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Grow]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:grow title.png|thumb|400px|left]]&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
&lt;br /&gt;
[[Management Plan]]&lt;br /&gt;
&lt;br /&gt;
[[Schedule]]&lt;br /&gt;
&lt;br /&gt;
[http://teamgrow.org/w/images/2/22/Schedule.png Week-by-week]&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Eggs|Game Goals]]&lt;br /&gt;
&lt;br /&gt;
[[Eating|Eating and Growing]]&lt;br /&gt;
&lt;br /&gt;
[[Combat|Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Level Design|Level Design]]&lt;br /&gt;
&lt;br /&gt;
[[The Asset List|Asset List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Latest Version: [http://teamgrow.org/Grow.7z Grow Archive]. Extract to C:\UDK\&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grow is a PC game that combines hectic, third-person, class-based gameplay, capture the flag team tactics and adorably quirky, Pokemon-inspired creatures to create an undeniably exciting multiplayer experience. In the vein of popular multiplayer games like Team Fortress 2, players help guide their team to victory in a variety of ways and a with a variety of characters.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Players must quickly grow their tiny critters into powerful monsters, eating an abundance of food throughout the level. What food the creature eats will determine what species it becomes, changing its abilities and tactics and leading to constantly changing and unique gameplay. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The cute critters battle the creepy in an attempt to determine which species strain is worthy of survival. The player must work with their teammates to ensure the safety of their team’s eggs, all the while planning how to raid the enemy’s nest, stealing them for their own. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
It’s not all hack-and-slash in this clash of mighty yet altogether endearing monstrosities, team tactics mean everything in the many tangled paths that make up the vibrant levels.Will you defend, becoming an enormous blob of a monster? Attack the enemy as a giant charging lizard? Scout, darting quickly through tunnels too small for others to enter? Or be the hero who steals the enemy’s last egg? Sprinting, swimming, stealing, skirmishing, strategizing, and cartoon monsters; it doesn’t get much better than this. &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Addictive, intuitive and steadily replayable, Grow aims to be the next LAN-ready, multiplayer funfest.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=OhxuK02ENO0 TRAILER]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Scene2.png|thumb|800px|centre|Concept art]]&lt;br /&gt;
&lt;br /&gt;
==Past Projects==&lt;br /&gt;
&lt;br /&gt;
[[Reverie]]&lt;br /&gt;
&lt;br /&gt;
[[Semester 1, 2011]]&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Animation_Trees&amp;diff=806</id>
		<title>Animation Trees</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Animation_Trees&amp;diff=806"/>
		<updated>2012-03-09T12:50:47Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Important* You must open the related character and digest an animation to edit its .PSA&lt;br /&gt;
===Nom===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|Upper_Jaw_1, Tongue_1, Lower_Jaw_2&lt;br /&gt;
|Eat|Upper_Jaw_1, Tongue_1, Lower_Jaw_2&lt;br /&gt;
|Walk|}}&lt;br /&gt;
===Growl===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|&lt;br /&gt;
|Eat|Upper_Jaw_1&lt;br /&gt;
|Walk|&lt;br /&gt;
|Ability|&lt;br /&gt;
|Death|}}&lt;br /&gt;
===Grumble===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|head, tail1, right_arm, left_arm&lt;br /&gt;
|Eat|head, tail1, right_arm, left_arm&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
|Death|&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|Walk|}}&lt;br /&gt;
===Scamper===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle1|&lt;br /&gt;
|Attack|topJaw1, bottomJaw1&lt;br /&gt;
|Eat|topJaw1, bottomJaw1&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
|Death|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
||&lt;br /&gt;
|Idle2|Idle2|&lt;br /&gt;
|Idle3|Idle3|}}&lt;br /&gt;
===Dart===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|head&lt;br /&gt;
|Eat|head&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
|Death|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|}}&lt;br /&gt;
===Newt===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|mouth&lt;br /&gt;
|Eat|mouth&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|Swim|&lt;br /&gt;
|Swim Idle|SwimIdle|}}&lt;br /&gt;
===Bubbles===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|mouth&lt;br /&gt;
|Eat|mouth&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
|Death|&lt;br /&gt;
|JumpUp|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|Walk|}}&lt;br /&gt;
===Spiral===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|&lt;br /&gt;
|Eat|mouth&lt;br /&gt;
|Walk|&lt;br /&gt;
|AbilityShellEnter|&lt;br /&gt;
|Death|&lt;br /&gt;
|JumpUp|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|JumpLand|&lt;br /&gt;
|JumpLand|&lt;br /&gt;
||&lt;br /&gt;
|Ability End|AbilityShellExit|}}&lt;br /&gt;
===Pokey===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|head&lt;br /&gt;
|Eat|head&lt;br /&gt;
|Walk|&lt;br /&gt;
|Ability|&lt;br /&gt;
|Death|}}&lt;br /&gt;
===Toot===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|spine_top, tail1&lt;br /&gt;
|Eat|mouth3&lt;br /&gt;
|Walk|&lt;br /&gt;
|Ability|&lt;br /&gt;
|Death|&lt;br /&gt;
|JumpUp|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|JumpLand|&lt;br /&gt;
|JumpLand|&lt;br /&gt;
|Swim|}}&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=805</id>
		<title>Template:AnimTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=805"/>
		<updated>2012-03-08T18:52:43Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if: {{{1|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{3|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{5|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{7|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Walk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{9|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{11|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{13|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{15|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Down&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{17|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Pre-land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{19|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{20|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{#if: {{{21|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Swim&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{21|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{22|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}{{ #vardefine: i | 23 }}{{#while: | {{ #if: {{{{{#var:i}}|}}} | true }}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{ {{#var:i}} |}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+1}} |None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+2}}|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;{{ #vardefine: i | {{ #expr: {{ #var: i }} + 3 }} }}}}&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=804</id>
		<title>Template:AnimTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=804"/>
		<updated>2012-03-08T18:48:44Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if: {{{1|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{3|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{5|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{7|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Walk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{9|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{11|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{13|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{15|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Down&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{17|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Pre-land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{19|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{20|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{21|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Swim&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{21|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{22|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{ #vardefine: i | 23 }}&lt;br /&gt;
{{#while: | {{ #if: {{{{{#var:i}}|}}} | true }}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{ {{#var:i}} |}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+1}} |None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+2}}|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;{{ #vardefine: i | {{ #expr: {{ #var: i }} + 3 }} }}}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Animation_Trees&amp;diff=803</id>
		<title>Animation Trees</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Animation_Trees&amp;diff=803"/>
		<updated>2012-03-08T18:48:01Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Nom===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|Upper_Jaw_1, Tongue_1, Lower_Jaw_2&lt;br /&gt;
|Eat|Upper_Jaw_1, Tongue_1, Lower_Jaw_2&lt;br /&gt;
|Walk|}}&lt;br /&gt;
===Growl===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|&lt;br /&gt;
|Eat|Upper_Jaw_1&lt;br /&gt;
|Walk|&lt;br /&gt;
|Ability|&lt;br /&gt;
|Death|}}&lt;br /&gt;
===Grumble===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|head, tail1, right_arm, left_arm&lt;br /&gt;
|Eat|head, tail1, right_arm, left_arm&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
|Death|&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|Walk|}}&lt;br /&gt;
===Scamper===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle1|&lt;br /&gt;
|Attack|topJaw1, bottomJaw1&lt;br /&gt;
|Eat|topJaw1, bottomJaw1&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
|Death|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
||&lt;br /&gt;
|Idle2|Idle2|&lt;br /&gt;
|Idle3|Idle3|}}&lt;br /&gt;
===Dart===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|head&lt;br /&gt;
|Eat|head&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
|Death|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|&lt;br /&gt;
|Jump|}}&lt;br /&gt;
===Newt===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|mouth&lt;br /&gt;
|Eat|mouth&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|Swim|&lt;br /&gt;
|Swim Idle|SwimIdle|}}&lt;br /&gt;
===Bubbles===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|mouth&lt;br /&gt;
|Eat|mouth&lt;br /&gt;
|Walk|&lt;br /&gt;
||&lt;br /&gt;
|Death|&lt;br /&gt;
|JumpUp|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|Walk|}}&lt;br /&gt;
===Spiral===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|&lt;br /&gt;
|Eat|mouth&lt;br /&gt;
|Walk|&lt;br /&gt;
|AbilityShellEnter|&lt;br /&gt;
|Death|&lt;br /&gt;
|JumpUp|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|JumpLand|&lt;br /&gt;
|JumpLand|&lt;br /&gt;
||&lt;br /&gt;
|Ability End|AbilityShellExit|}}&lt;br /&gt;
===Pokey===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|head&lt;br /&gt;
|Eat|head&lt;br /&gt;
|Walk|&lt;br /&gt;
|Ability|&lt;br /&gt;
|Death|}}&lt;br /&gt;
===Toot===&lt;br /&gt;
{{AnimTable&lt;br /&gt;
|Idle|&lt;br /&gt;
|Attack|spine_top, tail1&lt;br /&gt;
|Eat|mouth3&lt;br /&gt;
|Walk|&lt;br /&gt;
|Ability|&lt;br /&gt;
|Death|&lt;br /&gt;
|JumpUp|&lt;br /&gt;
|JumpDown|&lt;br /&gt;
|JumpLand|&lt;br /&gt;
|JumpLand|&lt;br /&gt;
|Swim|}}&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=802</id>
		<title>Template:AnimTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=802"/>
		<updated>2012-03-08T18:47:53Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if: {{{1|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{3|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{5|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{7|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Walk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{9|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{11|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{13|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{15|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Down&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{17|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Pre-land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{19|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{20|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{21|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Swim&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{21|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{22|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{ #vardefine: i | 23 }}&lt;br /&gt;
{{#while: | {{ #if: {{{{{#var:i}}|}}} | true }}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{{{#var:i}}}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+1}} |None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+2}}|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;{{ #vardefine: i | {{ #expr: {{ #var: i }} + 3 }} }}}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=801</id>
		<title>Template:AnimTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=801"/>
		<updated>2012-03-08T18:27:03Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if: {{{1|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{3|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{5|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{7|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Walk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{9|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{11|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{13|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{15|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Down&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{17|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Pre-land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{19|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{20|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{21|}}} |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Swim&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{21|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{22|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{ #vardefine: i | 23 }}&lt;br /&gt;
{{#while: | {{ #if: {{{{{#var:i}}|}}} | true }}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{{{#var:i}}}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+1}} }}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+2}} }}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;{{ #vardefine: i | {{ #expr: {{ #var: i }} + 3 }} }}}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=800</id>
		<title>Template:AnimTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=800"/>
		<updated>2012-03-08T18:17:04Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone/Slot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Walk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Down&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Pre-land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{20|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Swim&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{21|None}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{22|N/A}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{ #vardefine: i | 23 }}&lt;br /&gt;
{{&lt;br /&gt;
  #while: | {{ #if: {{{{{#var:i}}|}}} | true }}&lt;br /&gt;
  |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{{{#var:i}}}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+1}} }}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+2}} }}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;{{ #vardefine: i | {{ #expr: {{ #var: i }} + 3 }} }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=799</id>
		<title>Template:AnimTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=799"/>
		<updated>2012-03-08T18:09:13Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone/Slot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Walk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Down&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Pre-land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{20}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Swim&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{21}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{22}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{ #vardefine: i | 23 }}&lt;br /&gt;
{{&lt;br /&gt;
  #while: | {{ #if: {{{{{#var:i}}|}}} | true }}&lt;br /&gt;
  |&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{{{#var:i}}}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+1}} }}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{ {{#expr:{{#var:i}}+2}} }}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;{{ #vardefine: i | {{ #expr: {{ #var: i }} + 3 }} }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=798</id>
		<title>Template:AnimTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=798"/>
		<updated>2012-03-08T05:02:47Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone/Slot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Walk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Down&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Pre-land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{20}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Swim&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{21}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{22}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
{{#if: {{{23|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{23}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{24}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{25}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{26|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{26}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{27}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{28}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{29|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{29}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{30}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{31}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{32|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{32}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{33}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{34}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{35|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{35}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{36}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{37}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{38|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{38}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{39}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{40}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{41|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{41}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{42}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{43}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{44|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{44}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{45}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{46}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{47|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{47}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{48}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{49}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{50|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{50}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{51}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{52}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}} &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=797</id>
		<title>Template:AnimTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=797"/>
		<updated>2012-03-08T04:59:35Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone/Slot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Walk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Down&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Pre-land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{20}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if: {{{21|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{21}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{22}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{23}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{24|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{24}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{25}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{26}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{27|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{27}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{28}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{29}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{30|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{30}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{31}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{32}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{33|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{33}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{34}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{35}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{36|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{36}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{37}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{38}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{39|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{39}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{40}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{41}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{42|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{42}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{43}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{44}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{45|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{45}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{46}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{47}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{48|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{48}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{49}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{50}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}} &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=796</id>
		<title>Template:AnimTable</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Template:AnimTable&amp;diff=796"/>
		<updated>2012-03-08T04:57:30Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;&amp;lt;table border=1&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone/Slot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4}}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bone/Slot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Idle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{2}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{3}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{4}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{5}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{6}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Walk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{7}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{8}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{9}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{10}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Death&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{11}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{12}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{13}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{14}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Down&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{15}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{16}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Pre-land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{17}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{18}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jump Land&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{19}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{20}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if: {{{21|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{21}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{22}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{23}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{24|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{24}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{25}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{26}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{27|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{27}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{28}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{29}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{30|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{30}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{31}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{32}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
{{#if: {{{33|}}} | &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{33}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{34}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{35}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=File:Logo.png&amp;diff=795</id>
		<title>File:Logo.png</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=File:Logo.png&amp;diff=795"/>
		<updated>2012-01-29T08:46:01Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: uploaded a new version of &amp;amp;quot;File:Logo.png&amp;amp;quot;: Reverted to version as of 04:10, 28 July 2011&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rainbow Projectiles Team Logo&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Animation_Trees&amp;diff=794</id>
		<title>Animation Trees</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Animation_Trees&amp;diff=794"/>
		<updated>2012-01-28T14:19:35Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Nom===&lt;br /&gt;
* eat - Upper_Jaw_1, Tongue_1, Lower_Jaw_2 - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Growl===&lt;br /&gt;
* ability - Full - Override&lt;br /&gt;
* ATTACK - Full - Override&lt;br /&gt;
* die - Full - Override&lt;br /&gt;
* eat - Upper_Jaw_1 - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Grumble===&lt;br /&gt;
* ATTACK - head, tail1, right_arm, left_arm - Override&lt;br /&gt;
* death - Full - Override&lt;br /&gt;
* eat - head, tail1, right_arm, left_arm - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Swim - Base&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Scamper===&lt;br /&gt;
* death - Full - Override&lt;br /&gt;
* eat - topJaw1, bottomJaw1 - Override&lt;br /&gt;
* idle1 - Base&lt;br /&gt;
* idle2 - Base&lt;br /&gt;
* idle3 - Base&lt;br /&gt;
* Jump - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Run - Base&lt;br /&gt;
===Dart===&lt;br /&gt;
* ATTACK - head - Override&lt;br /&gt;
* death - Full - Override&lt;br /&gt;
* eat - head - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* Jump - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Newt===&lt;br /&gt;
* ATTACK - mouth - Override&lt;br /&gt;
* eat - mouth - Override&lt;br /&gt;
* Idle - Base &lt;br /&gt;
* Nothing&lt;br /&gt;
* Swim - Base &lt;br /&gt;
* swim idle - Base &lt;br /&gt;
* Walk - Base &lt;br /&gt;
===Bubbles===&lt;br /&gt;
* ATTACK - mouth - Override&lt;br /&gt;
* die - Full - Override&lt;br /&gt;
* eat - mouth - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* jumpDown - Base&lt;br /&gt;
* jumpUp - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Spiral===&lt;br /&gt;
* abilityShellEnter - Full - Override&lt;br /&gt;
* abilityShellExit - Full - Override&lt;br /&gt;
* altAttack - Full - Override&lt;br /&gt;
* ATTACK - Full - Override&lt;br /&gt;
* death - Full - Override&lt;br /&gt;
* eat - mouth - Override&lt;br /&gt;
* Idle - Full - Override&lt;br /&gt;
* jumpDown - Base &lt;br /&gt;
* jumpLand - Base&lt;br /&gt;
* jumpUp - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Pokey===&lt;br /&gt;
* ability (charge) - Full - Override&lt;br /&gt;
* ATTACK - head - Override&lt;br /&gt;
* death - Full - Override&lt;br /&gt;
* eat - head - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Toot===&lt;br /&gt;
* death - Full - Override&lt;br /&gt;
* eat - mouth3 - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* jumpDown - Base&lt;br /&gt;
* jumpLand - Base&lt;br /&gt;
* jumpUp - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* shoot - spine_top, tail1&lt;br /&gt;
* Swim - Base&lt;br /&gt;
* Walk - Base&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Animation_Trees&amp;diff=793</id>
		<title>Animation Trees</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Animation_Trees&amp;diff=793"/>
		<updated>2012-01-27T18:17:48Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;===Nom=== * eat - Upper_Jaw_1, Tongue_1, Lower_Jaw_2 - Override * Idle - Base * Nothing * Walk - Base ===Growl=== * ability - Full - Override * ATTACK - Full - Override * die - F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Nom===&lt;br /&gt;
* eat - Upper_Jaw_1, Tongue_1, Lower_Jaw_2 - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Growl===&lt;br /&gt;
* ability - Full - Override&lt;br /&gt;
* ATTACK - Full - Override&lt;br /&gt;
* die - Full - Override&lt;br /&gt;
* eat - Upper_Jaw_1 - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Grumble===&lt;br /&gt;
* ATTACK - head, tail1, right_arm, left_arm - Override&lt;br /&gt;
* death - Full - Override&lt;br /&gt;
* eat - head, right_arm, left_arm - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Swim - Base&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Scamper===&lt;br /&gt;
* death - Full - Override&lt;br /&gt;
* eat - topJaw1, bottomJaw1 - Override&lt;br /&gt;
* idle1 - Base&lt;br /&gt;
* idle2 - Base&lt;br /&gt;
* idle3 - Base&lt;br /&gt;
* Jump - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Run - Base&lt;br /&gt;
===Dart===&lt;br /&gt;
* ATTACK - head - Override&lt;br /&gt;
* death - Full - Override&lt;br /&gt;
* eat - head - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* Jump - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Newt===&lt;br /&gt;
&lt;br /&gt;
* ATTACK - mouth - Override&lt;br /&gt;
* eat - mouth - Override&lt;br /&gt;
* Idle - Base &lt;br /&gt;
* Nothing&lt;br /&gt;
* Swim - Base &lt;br /&gt;
* swim idle - Base &lt;br /&gt;
* Walk - Base &lt;br /&gt;
===Bubbles===&lt;br /&gt;
* ATTACK - mouth - Override&lt;br /&gt;
* die - Full - Override&lt;br /&gt;
* eat - mouth - Override&lt;br /&gt;
* Idle - Base&lt;br /&gt;
* jumpDown - Base&lt;br /&gt;
* jumpUp - Base&lt;br /&gt;
* Nothing&lt;br /&gt;
* Walk - Base&lt;br /&gt;
===Spiral===&lt;br /&gt;
===Pokey===&lt;br /&gt;
===Toot===&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=MediaWiki:Sidebar&amp;diff=792</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=MediaWiki:Sidebar&amp;diff=792"/>
		<updated>2012-01-27T17:00:03Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** http://teamgrow.org/taskfreak|To Do List&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Eating&amp;diff=791</id>
		<title>Eating</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Eating&amp;diff=791"/>
		<updated>2012-01-26T18:17:44Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Undo revision 772 by MacyWales (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PickupsFruit.png|thumb|300px|right|Fruit pickups concept art]]&lt;br /&gt;
&lt;br /&gt;
[[File:PickupsMeat.png|thumb|300px|right|Meat pickups concept art]]&lt;br /&gt;
&lt;br /&gt;
[[File:PickupsCandy.png|thumb|300px|right|Candy pickups concept art]]&lt;br /&gt;
&lt;br /&gt;
Eating is a very important part of Grow. In order for the creatures to grow and gain the ability to attack and capture eggs, they must eat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To start with, a critter is in 'slug form' and is only capable of moving and eating. Fortunately, eating is simple. Players only need to move their creature to the food for the creature to eat it. After eating enough food, a player grows from slug form to 'creature form' and finally to the powerful 'beast form'.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three types of food: meat, candy and fruit. Meat is attributed to 'power', candy to 'speed' and fruit to 'skill'. What type of food a creature eats most will determine what it will grow into. For example, eating a lot of meat will cause a critter to grow powerful; transforming into a larger, stronger creature. On the other hand, eating candy with cause a creature to get faster, becoming more streamlined and agile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grow features three levels of growth, therefore players need to eat more food after they grow the first time if they hope to become as strong as they can be. Moving from creature form to beast requires much more food than moving from slug to creature and requires more searching and collecting. Once again, the type of food a player eats determines what the critter will become in its third, beast level. However, the third form is also affected by the previous form. See [[Characters#Growth_Chart|evolution pathway]].    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three sizes of food: small, medium and large. Each size gives a different amount of 'stomach points' that are required to fill the stomach meter and cause the creature to grow. In slug form, a creature need only eat 5 points worth of one type of food to grow. In second form, the creature needs to eat 10 points. Small foods are worth 1 point, medium foods are worth 3 points and large foods are worth 6 points. Large foods are generally very difficult to find unless you explicitly search for them, being found in hard to reach places that branch off from the usual level pathways. &lt;br /&gt;
&lt;br /&gt;
**NOTE: Point system is subject to change for balancing needs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a creature dies it hatches from an egg back at the base and reverts to slug form. It must then begin eating again to grow. This growth restart acts as a replacement for respawn time, which is a feature in almost every multi-player battle game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An additional feature that we hope to include if time permits is a 'vomit' button. Pressing the button causes the creature to vomit and revert back to its previous form, allowing players to eat different food and grow differently.&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Management_Plan&amp;diff=790</id>
		<title>Management Plan</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Management_Plan&amp;diff=790"/>
		<updated>2012-01-26T18:16:43Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Undo revision 780 by MatildaHarris (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Problem Statement:=== &lt;br /&gt;
&lt;br /&gt;
To create a new style of team and class-based multiplayer game that inspires player interest with a simple and appealing aesthetic, unique mechanics and addictive core gameplay. The game must be easy and fun to play, with simple menu and HUD navigation. Core elements should hold intrinsic, entertaining value. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Solution:===&lt;br /&gt;
&lt;br /&gt;
A capture the flag style game that draws appeal from the cute design of the player characters, all of whom are imagined creatures with unique abilities and talents. To mix up the stale team-based formula, players must 'grow' their character to become stronger and have a choice as to what they will grow into. The game will be rendered in a bright, stylised shader and a bright, cohesive colour palette.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Risks:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Team has little experience in creating a multiplayer game, must learn how to set up multiplayer programming, menus etc.&lt;br /&gt;
&lt;br /&gt;
Fix: Experiment with multiplayer demos. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Team is not familiar with UDK, will take time to get used to and may result in unforeseen problems&lt;br /&gt;
&lt;br /&gt;
Fix: Team members must get into UDK asap and attempt to familiarise themselves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does grow mechanic add anything to the genre? If it doesn't make play more fun, it isn't worth creating.&lt;br /&gt;
&lt;br /&gt;
Fix: Set up simple grow test. Have prototype finished by uni semester start. Proposition of idea to industry members, lecturers and audience.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will player's enjoy playing as animals? Will it be entertaining or will it distance players from characters?&lt;br /&gt;
&lt;br /&gt;
Fix: Product testing with key audience. Proposition of ideas and concept art to audience. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May take too long to set up and properly balance characters. May not interact properly.&lt;br /&gt;
&lt;br /&gt;
Fix: Attempt to set up 1-2 characters within first two weeks to understand and predict the amount of time needed, as well as potential future problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attacking and moving must be interesting and fun.&lt;br /&gt;
&lt;br /&gt;
Fix: Set up simple movement and attacking demos to see if designing intrinsically fun mechanics is plausible. Have prototype set up before uni semester start. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players may not behave how we intend them to. There is a lot of room to abuse gameplay in a multiplayer game. &lt;br /&gt;
&lt;br /&gt;
Fix: Goals and rewards must be perfected in order to ensure player's behave as we want them to. Lots of audience testing.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Design Overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Grow, players  will:&lt;br /&gt;
&lt;br /&gt;
*Grow&lt;br /&gt;
&lt;br /&gt;
*Run&lt;br /&gt;
&lt;br /&gt;
*Attack&lt;br /&gt;
&lt;br /&gt;
*Die&lt;br /&gt;
&lt;br /&gt;
*Respawn&lt;br /&gt;
&lt;br /&gt;
*Capture   eggs&lt;br /&gt;
&lt;br /&gt;
*Swim&lt;br /&gt;
&lt;br /&gt;
*Climb&lt;br /&gt;
&lt;br /&gt;
*Shoot&lt;br /&gt;
&lt;br /&gt;
*Use  abilities&lt;br /&gt;
&lt;br /&gt;
It is our aim to create the functionality  for each of these  actions in the order that they appear and to then  perfect and balance  them, also in this order. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br  /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important factors===&lt;br /&gt;
&lt;br /&gt;
The  focus points when designing this game are:&lt;br /&gt;
&lt;br /&gt;
====Fun====&lt;br /&gt;
&lt;br /&gt;
Fun  is what this game is based around. The best games, in my opinion, are  the games that are simply fun to play. If this game is going to work, it  needs to be fun for players, even to just move around. An example of  this done well is Super Smash Bros., which is enjoyable to play over and  over because of its intrinsically fun mechanics and varied player  characters. &lt;br /&gt;
====Prettiness====&lt;br /&gt;
&lt;br /&gt;
The game has  gotta look good. I don't mean amazing, realistic water or exploding  volcanoes. I think the best idea is a cute, exciting, colourful  matte-palette. Once again, smash bros. does that well. Pokemon games are  where I'm getting my character colour ideas from. The new Pokedex on  the 3DS really shows you how good a simple, flat colour model can look.  Lots of work will be done on perfecting art style, but I think a good  start is less texture and more painting. &lt;br /&gt;
====Balance====&lt;br /&gt;
&lt;br /&gt;
The  drawing point of the game is its unique fighting style, differentiating  it from games like Unreal or Team Fortress. It's not another clone,  which is really good, but it means a lot of thought has to go into how  the game will work so that it can never be one sided. Most of this comes  down to play testing of course, and once the base mechanics are set up  that would be the main job for the programmer and designer. Lots of  early design work will be necessary too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Management_Plan&amp;diff=789</id>
		<title>Management Plan</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Management_Plan&amp;diff=789"/>
		<updated>2012-01-26T18:15:43Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Reverted edits by MacyWales (talk) to last revision by MatildaHarris&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Problem Statement:=== &lt;br /&gt;
&lt;br /&gt;
To create a new style of team and class-based multiplayer game that inspires player interest with a simple and appealing aesthetic, unique mechanics and addictive core gameplay. The game must be easy and fun to play, with simple menu and HUD navigation. Core elements should hold intrinsic, entertaining value. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Solution:===&lt;br /&gt;
&lt;br /&gt;
A capture the flag style game that draws appeal from the cute design of the player characters, all of whom are imagined creatures with unique abilities and talents. To mix up the stale team-based formula, players must 'grow' their character to become stronger and have a choice as to what they will grow into. The game will be rendered in a bright, stylised shader and a bright, cohesive colour palette.[http://www.phuketproperty.com/ House in Phuket]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Risks:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Team has little experience in creating a multiplayer game, must learn how to set up multiplayer programming, menus etc.&lt;br /&gt;
&lt;br /&gt;
Fix: Experiment with multiplayer demos. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Team is not familiar with UDK, will take time to get used to and may result in unforeseen problems&lt;br /&gt;
&lt;br /&gt;
Fix: Team members must get into UDK asap and attempt to familiarise themselves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does grow mechanic add anything to the genre? If it doesn't make play more fun, it isn't worth creating.&lt;br /&gt;
&lt;br /&gt;
Fix: Set up simple grow test. Have prototype finished by uni semester start. Proposition of idea to industry members, lecturers and audience.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will player's enjoy playing as animals? Will it be entertaining or will it distance players from characters?&lt;br /&gt;
&lt;br /&gt;
Fix: Product testing with key audience. Proposition of ideas and concept art to audience. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May take too long to set up and properly balance characters. May not interact properly.&lt;br /&gt;
&lt;br /&gt;
Fix: Attempt to set up 1-2 characters within first two weeks to understand and predict the amount of time needed, as well as potential future problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attacking and moving must be interesting and fun.&lt;br /&gt;
&lt;br /&gt;
Fix: Set up simple movement and attacking demos to see if designing intrinsically fun mechanics is plausible. Have prototype set up before uni semester start. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players may not behave how we intend them to. There is a lot of room to abuse gameplay in a multiplayer game. &lt;br /&gt;
&lt;br /&gt;
Fix: Goals and rewards must be perfected in order to ensure player's behave as we want them to. Lots of audience testing.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Design Overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Grow, players  will:&lt;br /&gt;
&lt;br /&gt;
*Grow&lt;br /&gt;
&lt;br /&gt;
*Run&lt;br /&gt;
&lt;br /&gt;
*Attack&lt;br /&gt;
&lt;br /&gt;
*Die&lt;br /&gt;
&lt;br /&gt;
*Respawn&lt;br /&gt;
&lt;br /&gt;
*Capture   eggs&lt;br /&gt;
&lt;br /&gt;
*Swim&lt;br /&gt;
&lt;br /&gt;
*Climb&lt;br /&gt;
&lt;br /&gt;
*Shoot&lt;br /&gt;
&lt;br /&gt;
*Use  abilities&lt;br /&gt;
&lt;br /&gt;
It is our aim to create the functionality  for each of these  actions in the order that they appear and to then  perfect and balance  them, also in this order. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br  /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important factors===&lt;br /&gt;
&lt;br /&gt;
The  focus points when designing this game are:&lt;br /&gt;
&lt;br /&gt;
====Fun====&lt;br /&gt;
&lt;br /&gt;
Fun  is what this game is based around. The best games, in my opinion, are  the games that are simply fun to play. If this game is going to work, it  needs to be fun for players, even to just move around. An example of  this done well is Super Smash Bros., which is enjoyable to play over and  over because of its intrinsically fun mechanics and varied player  characters. &lt;br /&gt;
====Prettiness====&lt;br /&gt;
&lt;br /&gt;
The game has  gotta look good. I don't mean amazing, realistic water or exploding  volcanoes. I think the best idea is a cute, exciting, colourful  matte-palette. Once again, smash bros. does that well. Pokemon games are  where I'm getting my character colour ideas from. The new Pokedex on  the 3DS really shows you how good a simple, flat colour model can look.  Lots of work will be done on perfecting art style, but I think a good  start is less texture and more painting. &lt;br /&gt;
====Balance====&lt;br /&gt;
&lt;br /&gt;
The  drawing point of the game is its unique fighting style, differentiating  it from games like Unreal or Team Fortress. It's not another clone,  which is really good, but it means a lot of thought has to go into how  the game will work so that it can never be one sided. Most of this comes  down to play testing of course, and once the base mechanics are set up  that would be the main job for the programmer and designer. Lots of  early design work will be necessary too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Eggs&amp;diff=788</id>
		<title>Eggs</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Eggs&amp;diff=788"/>
		<updated>2012-01-26T18:15:01Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Reverted edits by AileenTravis (talk) to last revision by Jacob&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eggs are the main goal of Grow. Players work to capture the eggs of the opponent team, while ensuring the safety of their own team's eggs. Capturing an egg gives a team point, losing an egg causes a team to lose a point. Basically, a team's points are equivalent to the number of eggs in their nest. The team with the most points at the end of a game wins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capturing an egg simply requires touching it. The critter immediately picks up the egg and begins carrying it. Carrying an egg causes many critters to be hindered in terms of movement and attacking, making it difficult to escape and accentuating the single-minded goal of getting the egg back to the player's own base. As soon as the player reaches their own egg room and touches their own nest, the egg counts as captured and the player's team receives a point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eggs are found at the back of a team's base. Level design generally gives a team the defensive advantage in their own base, making it difficult for players to enter the base and steal eggs, especially from the forward pathway. However, the levels contain many alternate pathways that lead to the egg room and defending the room from all angles can be very difficult. Water and small tunnels provide interesting alternatives to regular escape routes, preventing swimming-incapable or large critters from chasing after players carrying eggs through these paths. &lt;br /&gt;
&lt;br /&gt;
Speed-orientated critters are generally small enough to fit through tunnels and, though their speed is typically crippled when holding eggs, they move incredibly fast and are thus expert at egg stealing. &lt;br /&gt;
&lt;br /&gt;
Powerful critters are the only ones capable of pushing through enemy forces at a base's entrance and generally aim to force their way through the main path. Their immense health and close-quarters strength allow them to survive, giving them the chance to grab eggs and slowly make their way back to base. Power beasts supported by skill beasts are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
[[File:Egg.jpeg|thumb|600px|centre|Egg model]]&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=MediaWiki:Sidebar&amp;diff=700</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=MediaWiki:Sidebar&amp;diff=700"/>
		<updated>2011-11-06T09:16:57Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
** http://rainbowprojectiles.com/taskfreak|To Do List&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=649</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=649"/>
		<updated>2011-10-05T17:14:24Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Grow]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:grow title.png|thumb|400px|left]]&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
&lt;br /&gt;
[[Management Plan]]&lt;br /&gt;
&lt;br /&gt;
[[Schedule]]&lt;br /&gt;
&lt;br /&gt;
[http://rainbowprojectiles.com/w/images/2/22/Schedule.png Week-by-week]&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Eggs|Game Goals]]&lt;br /&gt;
&lt;br /&gt;
[[Eating|Eating and Growing]]&lt;br /&gt;
&lt;br /&gt;
[[Level Design|Level Design]]&lt;br /&gt;
&lt;br /&gt;
[[The Asset List|Asset List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Latest Version: [http://rainbowprojectiles.com/Grow.7z Grow Archive]. Extract to C:\UDK\&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Grow is a PC game that combines hectic, third-person, class-based gameplay, capture the flag team tactics and adorably quirky, Pokemon-inspired creatures to create an undeniably exciting multiplayer experience. In the vein of popular multiplayer games like Team Fortress 2, players help guide their team to victory in a variety of ways and a with a variety of characters.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Players must quickly grow their tiny critters into powerful monsters, eating an abundance of food throughout the level. What food the creature eats will determine what species it becomes, changing its abilities and tactics and leading to constantly changing and unique gameplay. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The cute critters battle the creepy in an attempt to determine which species strain is worthy of survival. The player must work with their teammates to ensure the safety of their team’s eggs, all the while planning how to raid the enemy’s nest, stealing them for their own. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
It’s not all hack-and-slash in this clash of mighty yet altogether endearing monstrosities, team tactics mean everything in the many tangled paths that make up the vibrant levels.Will you defend, becoming an enormous blob of a monster? Attack the enemy as a giant charging lizard? Scout, darting quickly through tunnels too small for others to enter? Or be the hero who steals the enemy’s last egg? Sprinting, swimming, stealing, skirmishing, strategizing, and cartoon monsters; it doesn’t get much better than this. &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Addictive, intuitive and steadily replayable, Grow aims to be the next LAN-ready, multiplayer funfest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Scene2.png|thumb|800px|centre|Concept art]]&lt;br /&gt;
&lt;br /&gt;
==Past Projects==&lt;br /&gt;
&lt;br /&gt;
[[Reverie]]&lt;br /&gt;
&lt;br /&gt;
[[Semester 1, 2011]]&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=648</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=648"/>
		<updated>2011-10-05T16:40:45Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Grow]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:grow title.png|thumb|400px|left]]&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
&lt;br /&gt;
[[Management Plan]]&lt;br /&gt;
&lt;br /&gt;
[[Schedule]]&lt;br /&gt;
&lt;br /&gt;
[http://rainbowprojectiles.com/w/images/2/22/Schedule.png Week-by-week]&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Eggs|Game Goals]]&lt;br /&gt;
&lt;br /&gt;
[[Eating|Eating and Growing]]&lt;br /&gt;
&lt;br /&gt;
[[Level Design|Level Design]]&lt;br /&gt;
&lt;br /&gt;
[[The Asset List|Asset List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Latest Version: [http://rainbowprojectiles.com/Grow.7z|Grow Archive]. Extract to C:\UDK\&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Grow is a PC game that combines hectic, third-person, class-based gameplay, capture the flag team tactics and adorably quirky, Pokemon-inspired creatures to create an undeniably exciting multiplayer experience. In the vein of popular multiplayer games like Team Fortress 2, players help guide their team to victory in a variety of ways and a with a variety of characters.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Players must quickly grow their tiny critters into powerful monsters, eating an abundance of food throughout the level. What food the creature eats will determine what species it becomes, changing its abilities and tactics and leading to constantly changing and unique gameplay. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The cute critters battle the creepy in an attempt to determine which species strain is worthy of survival. The player must work with their teammates to ensure the safety of their team’s eggs, all the while planning how to raid the enemy’s nest, stealing them for their own. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
It’s not all hack-and-slash in this clash of mighty yet altogether endearing monstrosities, team tactics mean everything in the many tangled paths that make up the vibrant levels.Will you defend, becoming an enormous blob of a monster? Attack the enemy as a giant charging lizard? Scout, darting quickly through tunnels too small for others to enter? Or be the hero who steals the enemy’s last egg? Sprinting, swimming, stealing, skirmishing, strategizing, and cartoon monsters; it doesn’t get much better than this. &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Addictive, intuitive and steadily replayable, Grow aims to be the next LAN-ready, multiplayer funfest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Scene2.png|thumb|800px|centre|Concept art]]&lt;br /&gt;
&lt;br /&gt;
==Past Projects==&lt;br /&gt;
&lt;br /&gt;
[[Reverie]]&lt;br /&gt;
&lt;br /&gt;
[[Semester 1, 2011]]&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=647</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=647"/>
		<updated>2011-10-05T16:40:22Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Grow]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:grow title.png|thumb|400px|left]]&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
&lt;br /&gt;
[[Management Plan]]&lt;br /&gt;
&lt;br /&gt;
[[Schedule]]&lt;br /&gt;
&lt;br /&gt;
[http://rainbowprojectiles.com/w/images/2/22/Schedule.png Week-by-week]&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Eggs|Game Goals]]&lt;br /&gt;
&lt;br /&gt;
[[Eating|Eating and Growing]]&lt;br /&gt;
&lt;br /&gt;
[[Level Design|Level Design]]&lt;br /&gt;
&lt;br /&gt;
[[The Asset List|Asset List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Latest Version: [[http://rainbowprojectiles.com/Grow.7z|Grow Archive]]. Extract to C:\UDK\&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Grow is a PC game that combines hectic, third-person, class-based gameplay, capture the flag team tactics and adorably quirky, Pokemon-inspired creatures to create an undeniably exciting multiplayer experience. In the vein of popular multiplayer games like Team Fortress 2, players help guide their team to victory in a variety of ways and a with a variety of characters.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Players must quickly grow their tiny critters into powerful monsters, eating an abundance of food throughout the level. What food the creature eats will determine what species it becomes, changing its abilities and tactics and leading to constantly changing and unique gameplay. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The cute critters battle the creepy in an attempt to determine which species strain is worthy of survival. The player must work with their teammates to ensure the safety of their team’s eggs, all the while planning how to raid the enemy’s nest, stealing them for their own. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
It’s not all hack-and-slash in this clash of mighty yet altogether endearing monstrosities, team tactics mean everything in the many tangled paths that make up the vibrant levels.Will you defend, becoming an enormous blob of a monster? Attack the enemy as a giant charging lizard? Scout, darting quickly through tunnels too small for others to enter? Or be the hero who steals the enemy’s last egg? Sprinting, swimming, stealing, skirmishing, strategizing, and cartoon monsters; it doesn’t get much better than this. &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Addictive, intuitive and steadily replayable, Grow aims to be the next LAN-ready, multiplayer funfest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Scene2.png|thumb|800px|centre|Concept art]]&lt;br /&gt;
&lt;br /&gt;
==Past Projects==&lt;br /&gt;
&lt;br /&gt;
[[Reverie]]&lt;br /&gt;
&lt;br /&gt;
[[Semester 1, 2011]]&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=646</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=646"/>
		<updated>2011-10-05T16:36:11Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Protected &amp;quot;Main Page&amp;quot;: Excessive spamming ([edit=sysop] (indefinite) [move=sysop] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Grow]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:grow title.png|thumb|400px|left]]&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
&lt;br /&gt;
[[Management Plan]]&lt;br /&gt;
&lt;br /&gt;
[[Schedule]]&lt;br /&gt;
&lt;br /&gt;
[http://rainbowprojectiles.com/w/images/2/22/Schedule.png Week-by-week]&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Eggs|Game Goals]]&lt;br /&gt;
&lt;br /&gt;
[[Eating|Eating and Growing]]&lt;br /&gt;
&lt;br /&gt;
[[Level Design|Level Design]]&lt;br /&gt;
&lt;br /&gt;
[[The Asset List|Asset List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grow is a PC game that combines hectic, third-person, class-based gameplay, capture the flag team tactics and adorably quirky, Pokemon-inspired creatures to create an undeniably exciting multiplayer experience. In the vein of popular multiplayer games like Team Fortress 2, players help guide their team to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.bestpills4weightloss.com&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;weight loss pills&amp;lt;/span&amp;gt;] victory in a variety of ways and a with a variety of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.proposable.com&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;proposal software&amp;lt;/span&amp;gt;] characters.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Players must quickly grow their tiny critters into powerful monsters, eating an abundance of food throughout the level. What food the creature &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.diamondlinks.net/&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;link building&amp;lt;/span&amp;gt;] eats will determine what species it becomes, changing its abilities and tactics and leading to constantly changing and unique gameplay. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The cute critters battle the creepy in an attempt to determine which species strain is worthy of survival. The player must work with their teammates to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.mycaal.com/&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;loan modification&amp;lt;/span&amp;gt;] ensure the safety of their team’s eggs, all the while planning how to raid the enemy’s nest, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.andrewflusche.com/services/virginia-reckless-driving-ticket-defense/&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;Virginia reckless driving&amp;lt;/span&amp;gt;] stealing them for their own. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
It’s not all hack-and-slash in this clash of mighty yet altogether endearing monstrosities, team tactics mean everything in the many tangled paths that make up the vibrant levels.Will you defend, becoming an enormous blob of a monster? Attack the enemy as a giant charging lizard? Scout, darting quickly through tunnels too small for others to enter? Or be the hero who steals the enemy’s last egg? Sprinting, swimming, stealing, skirmishing, strategizing, and cartoon monsters; it doesn’t get much better than this. &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Addictive, intuitive and steadily replayable, Grow aims to be the next LAN-ready, multiplayer funfest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Scene2.png|thumb|800px|centre|Concept art]]&lt;br /&gt;
&lt;br /&gt;
==Past Projects==&lt;br /&gt;
&lt;br /&gt;
[[Reverie]]&lt;br /&gt;
&lt;br /&gt;
[[Semester 1, 2011]]&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=645</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Main_Page&amp;diff=645"/>
		<updated>2011-10-05T16:35:37Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Reverted edits by 124.6.181.173 (talk) to last revision by 124.6.181.177&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Grow]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:grow title.png|thumb|400px|left]]&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
&lt;br /&gt;
[[Management Plan]]&lt;br /&gt;
&lt;br /&gt;
[[Schedule]]&lt;br /&gt;
&lt;br /&gt;
[http://rainbowprojectiles.com/w/images/2/22/Schedule.png Week-by-week]&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Eggs|Game Goals]]&lt;br /&gt;
&lt;br /&gt;
[[Eating|Eating and Growing]]&lt;br /&gt;
&lt;br /&gt;
[[Level Design|Level Design]]&lt;br /&gt;
&lt;br /&gt;
[[The Asset List|Asset List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grow is a PC game that combines hectic, third-person, class-based gameplay, capture the flag team tactics and adorably quirky, Pokemon-inspired creatures to create an undeniably exciting multiplayer experience. In the vein of popular multiplayer games like Team Fortress 2, players help guide their team to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.bestpills4weightloss.com&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;weight loss pills&amp;lt;/span&amp;gt;] victory in a variety of ways and a with a variety of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.proposable.com&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;proposal software&amp;lt;/span&amp;gt;] characters.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Players must quickly grow their tiny critters into powerful monsters, eating an abundance of food throughout the level. What food the creature &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.diamondlinks.net/&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;link building&amp;lt;/span&amp;gt;] eats will determine what species it becomes, changing its abilities and tactics and leading to constantly changing and unique gameplay. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The cute critters battle the creepy in an attempt to determine which species strain is worthy of survival. The player must work with their teammates to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.mycaal.com/&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;loan modification&amp;lt;/span&amp;gt;] ensure the safety of their team’s eggs, all the while planning how to raid the enemy’s nest, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.andrewflusche.com/services/virginia-reckless-driving-ticket-defense/&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;Virginia reckless driving&amp;lt;/span&amp;gt;] stealing them for their own. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
It’s not all hack-and-slash in this clash of mighty yet altogether endearing monstrosities, team tactics mean everything in the many tangled paths that make up the vibrant levels.Will you defend, becoming an enormous blob of a monster? Attack the enemy as a giant charging lizard? Scout, darting quickly through tunnels too small for others to enter? Or be the hero who steals the enemy’s last egg? Sprinting, swimming, stealing, skirmishing, strategizing, and cartoon monsters; it doesn’t get much better than this. &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Addictive, intuitive and steadily replayable, Grow aims to be the next LAN-ready, multiplayer funfest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Scene2.png|thumb|800px|centre|Concept art]]&lt;br /&gt;
&lt;br /&gt;
==Past Projects==&lt;br /&gt;
&lt;br /&gt;
[[Reverie]]&lt;br /&gt;
&lt;br /&gt;
[[Semester 1, 2011]]&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Scripts&amp;diff=469</id>
		<title>Scripts</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Scripts&amp;diff=469"/>
		<updated>2011-07-21T05:22:23Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;Planned and needed scripts: * GWPawn - Pawn Base Class ** GWPawn_Baby ** GWPawn_Speed ** GWPawn_Skill ** GWPawn_Power ** GWPawn_SpeedMax ** GWPawn_SkillMax ** GWPawn_PowerMax ** ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planned and needed scripts:&lt;br /&gt;
* GWPawn - Pawn Base Class&lt;br /&gt;
** GWPawn_Baby&lt;br /&gt;
** GWPawn_Speed&lt;br /&gt;
** GWPawn_Skill&lt;br /&gt;
** GWPawn_Power&lt;br /&gt;
** GWPawn_SpeedMax&lt;br /&gt;
** GWPawn_SkillMax&lt;br /&gt;
** GWPawn_PowerMax&lt;br /&gt;
** GWPawn_SpeedSkill&lt;br /&gt;
** GWPawn_SkillPower&lt;br /&gt;
** GWPawn_SpeedPower&lt;br /&gt;
* GWEggCapture - Game mode&lt;br /&gt;
* GWEggFlag&lt;br /&gt;
* GWEggFlagBase&lt;br /&gt;
* GWPickupFactory&lt;br /&gt;
** GWPickupFactory_Speed&lt;br /&gt;
** GWPickupFactory_Skill&lt;br /&gt;
** GWPickupFactory_Power&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Tim_Check-in&amp;diff=468</id>
		<title>Tim Check-in</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Tim_Check-in&amp;diff=468"/>
		<updated>2011-07-15T19:35:54Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;==Week 5 ~ 11th - 18th, July==    Monday   Tuesday   Wednesday   Thursday Animations mostly work ingame.  Friday   Saturday   Sunday    ==Week 6 ~ 18th - 25th, July==    Monday  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Week 5 ~ 11th - 18th, July==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Monday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tuesday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wednesday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday&lt;br /&gt;
Animations mostly work ingame.&lt;br /&gt;
&lt;br /&gt;
Friday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saturday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Week 6 ~ 18th - 25th, July==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Monday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tuesday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wednesday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Friday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saturday&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Main_Page&amp;diff=334</id>
		<title>Outbreak:Main Page</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Main_Page&amp;diff=334"/>
		<updated>2011-06-07T19:32:08Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A FPS with strategic elements, where you have to complete objectives in a city overrun by zombies. The city is split into a number of sectors. The goal is to save survivors and eliminate the zombie presence in the city.&lt;br /&gt;
&lt;br /&gt;
==Technical Aspects==&lt;br /&gt;
The city will be built from a number of different sector chunks. The first version will use a static map to build the city; Later versions will use an algorithm that will generate a random city from sector chunks. Chunks will be dynamically loaded as needed by the engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Outbreak:Assets|Assets]]&lt;br /&gt;
&lt;br /&gt;
*[[Outbreak:Map|Map]]&lt;br /&gt;
*[[Outbreak:Story|Story]]&lt;br /&gt;
&lt;br /&gt;
*[[Outbreak:Game Modes|Game Modes]]&lt;br /&gt;
*[[Outbreak:Mechanics|Mechanics]]&lt;br /&gt;
*[[Outbreak:Squad|Squad]]&lt;br /&gt;
&lt;br /&gt;
*[[Outbreak:Upgrades|Upgrades]]&lt;br /&gt;
*[[Outbreak:Weapons|Weapons]]&lt;br /&gt;
*[[Outbreak:Zombies|Zombies]]&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Squad&amp;diff=333</id>
		<title>Outbreak:Squad</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Squad&amp;diff=333"/>
		<updated>2011-06-07T14:26:05Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;Each player controls a member of the squad. Each squad is made up of one or more members. With additional members in a squad, the zombie level will increase, making clearing the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player controls a member of the squad. Each squad is made up of one or more members. With additional members in a squad, the zombie level will increase, making clearing the sector more difficult. However with too few members, vital roles will not be filled which may also cause problems, as well as the lack of backup.&lt;br /&gt;
===Squad Leader===&lt;br /&gt;
The squad leader is in charge of coordinating the group as a whole, he has the final word on all decisions.&lt;br /&gt;
The following roles/&amp;quot;classes&amp;quot; are available:&lt;br /&gt;
* Medic - A character with combat medical training, the medic has phenomenal skill in healing squad members, even in the heat of battle.&lt;br /&gt;
* Sniper - The sniper is adapt at fighting from a distance&lt;br /&gt;
* Sapper - The sapper is more adapt at laying traps, most of his own design&lt;br /&gt;
* Soldier - The soldier is an ex-military unit, he is most adapt at shooting&lt;br /&gt;
* Brute - The brute enjoys long walks on the beach and beating zombies to death with his bare hands, and the occasional melee weapon. Proficient  with melee weapons, he is fairly useless with guns&lt;br /&gt;
* Demolitions - Loves to do everything with a bang, this guy will your incursions to the city more interesting, with his powerful explosives, he''ll make short work of any zombies, however the loud noise will only attract more. Proficient with explosives and explosive weaponry&lt;br /&gt;
* Stealth - The stealth unit knows everything about blending in with zombies, he is adapt at avoiding attention and killing zombies silently&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Game_Modes&amp;diff=332</id>
		<title>Outbreak:Game Modes</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Game_Modes&amp;diff=332"/>
		<updated>2011-06-07T14:24:56Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;===City Reclaim=== The main mode of the game. The goal is to completely reclaim the city by eradicating the zombie menace from all sectors. This mode will take several hours to c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===City Reclaim===&lt;br /&gt;
The main mode of the game. The goal is to completely reclaim the city by eradicating the zombie menace from all sectors. This mode will take several hours to complete. Different sized cities, size of the zombie presence, i.e. zombie population, zombie aggression.&lt;br /&gt;
===City Escape===&lt;br /&gt;
Your helicopter has crashed in a remote part of the city, with no possible backup, you have to get to the border of the city before you get turned into a meal. There are ammo drops around the city as the only way to replenish your supplies. Concentration of ammo drops for difficulty&lt;br /&gt;
===City Survival===&lt;br /&gt;
Your helicopter is down and there is no one left. No chance of survival. No chance of rescue. No hope left.All you can do is go out in a blaze of glory taking as many zombies with you. Zombies will keep respawning.Hardest difficulty: No ammo drops, max aggression, high density.&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Story&amp;diff=331</id>
		<title>Outbreak:Story</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Story&amp;diff=331"/>
		<updated>2011-06-07T14:22:17Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Story===&lt;br /&gt;
An average city in an average country on a not-so-average day, a zombie plague is released and spreads through the city like wildfire, officials evacuate as many survivors as possible before being forced to quarantine the entire city. Your team has been called in to help deal with the infection and to save any remaining survivors.&lt;br /&gt;
*Day 1 - Patient 0 escapes into city, 1% infected&lt;br /&gt;
*Day 2 - Quarantine checkpoints are set up around the city and survivors are evac''d. 10% infected&lt;br /&gt;
*Day 3 - Your squad, like many others, is called in to protect the quarantine checkpoints. 30% infected&lt;br /&gt;
*Day 4 - Quarantines are sealed after infected overwhelm several checkpoints. Your squad is recalled. 70% infected&lt;br /&gt;
*Day 7 - Your squad volunteers for an experiment vaccine, results are positive. 95% infected&lt;br /&gt;
*Day 9 - Your squad sets up a HQ and decides to take back the city. 99% infected&lt;br /&gt;
*Day 10 - Today, you will take back the city.&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Story&amp;diff=330</id>
		<title>Outbreak:Story</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Story&amp;diff=330"/>
		<updated>2011-06-07T14:19:29Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;===Story=== An average city in an average country on a not-so-average day, a zombie plague is released and spreads through the city like wildfire, officials evacuate as many surv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Story===&lt;br /&gt;
An average city in an average country on a not-so-average day, a zombie plague is released and spreads through the city like wildfire, officials evacuate as many survivors as possible before being forced to quarantine the entire city. Your team has been called in to help deal with the infection and to save any remaining survivors.&lt;br /&gt;
Day 1 - Patient 0 escapes into city, 1% infected&lt;br /&gt;
Day 2 - Quarantine checkpoints are set up around the city and survivors are evac''d. 10% infected&lt;br /&gt;
Day 3 - Your squad, like many others, is called in to protect the quarantine checkpoints. 30% infected&lt;br /&gt;
Day 4 - Quarantines are sealed after infected overwhelm several checkpoints. Your squad is recalled. 70% infected&lt;br /&gt;
Day 7 - Your squad volunteers for an experiment vaccine, results are positive. 95% infected&lt;br /&gt;
Day 9 - Your squad sets up a HQ and decides to take back the city. 99% infected&lt;br /&gt;
Day 10 - Today, you will take back the city.&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Upgrades&amp;diff=329</id>
		<title>Outbreak:Upgrades</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Upgrades&amp;diff=329"/>
		<updated>2011-06-07T14:17:49Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;Your group has been called in to handle the zombie problem, however supplies and equipment are running low when you get there so you won't have much to start with, but as you cle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your group has been called in to handle the zombie problem, however supplies and equipment are running low when you get there so you won't have much to start with, but as you clear the city, resources will be freed in other areas giving access to better equipment.&lt;br /&gt;
===Equipment===&lt;br /&gt;
* Helicopters&lt;br /&gt;
** You begin with a very basic helicopter, low capacity, loud, and slow, you'll want to move onto a better one as soon as possible.&lt;br /&gt;
*** Space for 4 people or medium crate drop&lt;br /&gt;
** Helicopters with larger capacity&lt;br /&gt;
** Quieter Helicopters&lt;br /&gt;
** Faster Helicopters&lt;br /&gt;
** Gunships - The best transport in the game, gunships have great stats, they are even able to clear zombies for you.&lt;br /&gt;
*** Aside: If your transport does not have enough seats for your entire squad, you will have to make multiple trips.&lt;br /&gt;
* Traps for sappers&lt;br /&gt;
* Night Vision goggles&lt;br /&gt;
* Bioscanner for detecting zombies&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Weapons&amp;diff=328</id>
		<title>Outbreak:Weapons</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Weapons&amp;diff=328"/>
		<updated>2011-06-07T14:13:00Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;There is a wide variety of weapons available for your squad with varying stats * Small arms - Hand guns and the like, these are good as a last resort, but not wise to rely on the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a wide variety of weapons available for your squad with varying stats&lt;br /&gt;
* Small arms - Hand guns and the like, these are good as a last resort, but not wise to rely on them&lt;br /&gt;
* Rifles - Standard weaponry, these are a bit low but great for dropping zombies quickly&lt;br /&gt;
* Grenade Launcher - Powerful specialized launchers for use by demo. expert, these are really loud but effective&lt;br /&gt;
* Rocket Launcher - These will clear a large crowd but also your team if you are not careful. These will also alert every zombie in a very large radius&lt;br /&gt;
* Hand Grenades - great for small crowds&lt;br /&gt;
* Melee Weapons - silent and effective, just don't get surrounded&lt;br /&gt;
* Sniper Rifles - Specialized weapon, for use by sniper. Great for dropping zombies from a mile away.&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Mechanics&amp;diff=327</id>
		<title>Outbreak:Mechanics</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Mechanics&amp;diff=327"/>
		<updated>2011-06-07T14:11:26Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;In a HQ/Safe zone the squad can do multiple things: * View the map and choose a sector to attack * Buy guns and equipment at the supply store * Swap out characters and equipment ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a HQ/Safe zone the squad can do multiple things:&lt;br /&gt;
* View the map and choose a sector to attack&lt;br /&gt;
* Buy guns and equipment at the supply store&lt;br /&gt;
* Swap out characters and equipment&lt;br /&gt;
&lt;br /&gt;
Once the squad has chosen a sector to attack, they then need to choose a drop zone, either a evac point if they are taking an ammo drop with them or an aerial drop. i.e. parachute&lt;br /&gt;
&lt;br /&gt;
When they first enter the sector, the squad will have an initial swarm of zombies to fight against before thing will quieten down, once the squad has had enough, they can decide to pull out and call for an evac. then they must get to an evac zone and wait for the transport, when the chopper gets close, the zombie activity will increase, the longer the chopper is there, the more zombies will appear. At any time, the squad can call for an ammo drop, ammo drops will temporarily increase zombie activity.&lt;br /&gt;
&lt;br /&gt;
Despite the zombie presence, there are still some survivors left in the city, waiting for you to rescue them, however very few of the survivors are immune to the infection, so extreme care must be taken to protect them from zombies.&lt;br /&gt;
The squad earns money for killing zombies and decent bonuses for rescuing survivors.&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Zombies&amp;diff=326</id>
		<title>Outbreak:Zombies</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Zombies&amp;diff=326"/>
		<updated>2011-06-07T14:10:03Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;===Zombie Aggression=== As you kill zombies in a sector, the remaining zombies will become more aggressive. Leaving the sector for a while will reduce it. ===Zombie Density=== Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Zombie Aggression===&lt;br /&gt;
As you kill zombies in a sector, the remaining zombies will become more aggressive. Leaving the sector for a while will reduce it.&lt;br /&gt;
===Zombie Density===&lt;br /&gt;
The number of zombies in a sector, zombies are attracted by loud noises and survivor activity in a sector, thankfully there is a range on how far will be attracted. Melee weapons have a very low range of attraction, explosives have a multi sector range. Zombies take time to move between sectors, but things can get hairy. Helicopters attract zombies, so be prepared for a fight when you first drop, when ammo is dropped. When an evac approaches, this will also increase the number of zombies. If you spend too long in a sector, the hordes will start to get bigger as zombies from other sectors arrive depending on your use of loud equipment.&lt;br /&gt;
===General===&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
	<entry>
		<id>https://studiogrow.org/w/index.php?title=Outbreak:Map&amp;diff=325</id>
		<title>Outbreak:Map</title>
		<link rel="alternate" type="text/html" href="https://studiogrow.org/w/index.php?title=Outbreak:Map&amp;diff=325"/>
		<updated>2011-06-07T14:07:52Z</updated>

		<summary type="html">&lt;p&gt;Oshroth: Created page with &amp;quot;The overview map shows the different attributes of each sector: * Danger Level shown by the coloured shading ** The danger level is an estimation of the difficulty of clearing a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The overview map shows the different attributes of each sector:&lt;br /&gt;
* Danger Level shown by the coloured shading&lt;br /&gt;
** The danger level is an estimation of the difficulty of clearing a sector, as well as accessing it, i.e. number of ammo drop points(if any), closest evac point, zombie density&lt;br /&gt;
* Zombie Density shown by a rough number estimate&lt;br /&gt;
** Density is based on the number of active zombies spotted from the air, however satellite imaging becomes out-dated fast, fly-overs are more accurate, but takes time and money, the most accurate scan is a ground based scan when your squad is in the area, but also the most dangerous.&lt;br /&gt;
* Evac points&lt;br /&gt;
** Places you can be picked up from, some of the more dense sectors have no evac points. The helicopter requires a large flat area to land and pick you up from. In emergencies individual squad members can be picked up from the street, however this will increase the time taken for the helicopter to drop the squad member off and come back for more.&lt;br /&gt;
* Ammo drop points&lt;br /&gt;
** Places helicopter can drop supplies, requires open area but not as large as evac point, smaller areas can be used but it is possible that some or all of the drop will be lost or damaged  The map can also be zoomed in on an individual sector to show more information on it like the layout of streets and things like barricades, etc.&lt;/div&gt;</summary>
		<author><name>Oshroth</name></author>
		
	</entry>
</feed>