Difference between revisions of "To Do"
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=== Friday 4th May 2012 === | === Friday 4th May 2012 === | ||
Revision as of 01:04, 23 March 2012
Contents
Deadlines
Friday 30th 2012
HUD programming and new assets.
A great deal of balancing needs to be completed on this day.
Check on jumping animations, is it working? How to do it better?
Friday 4th May 2012
Deep conversation on the goals of the game and where we will be uploading/submitting the game.
Friday 25th May 2012
Game ready for extensive playtesting and being uploaded to the internet (modDB?)
Things to do
Balance
Size
Speed
Jump Height
Attack Power
Attack Rate
Website
ANDEY MAKE WEBSITE!
Title & Splashscreen
Either Jacob or John's sister has to redo the title.
Jacob has to create a new splashscreen.
Menu
Tim and/or Andey need to have a look at changing the menu, at least by getting rid of all UT art and making a basic shell.
Jacob will create menu designs.
Jacob, Andey and John then need to create new menu assets.
SFX
Andey needs to create special effects for all the super attacks. These include:
Growl - Exploding sound waves Grumble - Tornado of air Scamper - Glowing flow (leaves a trail when Scamper runs) Dart - Turns invisible, should there be a small radiation of colour? Newt - Pink sparkly field Bubbles - Purple sparkly field Toot - Giant goopy ball projectile (dark green?) Spiral - Another kind of goopy ball Pokey - A glowing similar to Scampers'
Animations
Jacob needs to relook at animations. New walk animations (especially for Grumble), more super moves, look at jumping etc.
HUD
Tim work on programming from curved bars.
Jacob work up good version of design in photoshop.
Networking
Tim ensure internet play is easy and accessible for players.
Lots of playtesting.
New level
John have a think about cool assets to include (e.g. Grow totems, treasure chest, ship wreck)and think about how we'd create them well.
Jacob draw up a draft of the level in Photoshop.