Difference between revisions of "Save System"

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What are the required features?
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Scripts[http://redmine.rainbowprojectiles.com/attachments/download/1/SaveSystem.zip] for adding saving and loading to a scene
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* PlayerInfo must not be added to any scenes.
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* Attach LoadPositions & SaveSystem to the main camera.
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== Features ==
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* Multiple save states
 
* Multiple save states
 
* Load resets the level
 
* Load resets the level
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* Save everything in an xml file
 
* Save everything in an xml file
  
What needs to be saved?
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== Saved Data ==
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=== Currently Saved ===
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* Player State
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** Current Scene
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** Current Transform
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=== Plans For Future ===
 
* Player State
 
* Player State
 
** Inventory
 
** Inventory
** Current Scene
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** Current Transform?
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* Scene Saves
* Multiple Scenes
 
 
** Scene State
 
** Scene State
 
*** Movable Objects
 
*** Movable Objects

Latest revision as of 02:09, 20 April 2011

Scripts[1] for adding saving and loading to a scene

  • PlayerInfo must not be added to any scenes.
  • Attach LoadPositions & SaveSystem to the main camera.

Features

  • Multiple save states
  • Load resets the level
  • Hierarchal grouping
  • Load into player object and scene objects
  • Save everything in an xml file

Saved Data

Currently Saved

  • Player State
    • Current Scene
    • Current Transform

Plans For Future

  • Player State
    • Inventory
  • Scene Saves
    • Scene State
      • Movable Objects
        • Current Transform
      • Event Flags

File Template <enscript lang=html> <?xml version="1.0" encoding="ISO-8859-1"?> <root> <player> <inventory /> <level name="mapname" /> <position x="0" y="0" z="0" /> <rotation x="0" y="0" z="0" /> <scale x="0" y="0" z="0" /> </player> <scenes> <scene name="map1"> <object name="obj1"> <position x="0" y="0" z="0" /> <rotation x="0" y="0" z="0" /> <scale x="0" y="0" z="0" /> </object> <events> <event id="shortname" value="1" /> </events> </scene> </scenes> </root> </enscript>