Difference between revisions of "Schedule"

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[http://rainbowprojectiles.com/w/images/2/22/Schedule.png Schedule week-by-week breakdown.]
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===Team Management Overview===
 
===Team Management Overview===
 
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===Team Member Check-in===
 
 
Each team member must provide their check-in here every 1-2 days before they turn off their computer. They must write what they have done, what they will do, and what problems they have encountered. Team members should keep abreast of their fellow member's check-ins.
 
 
 
NOTE: Please set up your own pages.
 
 
 
Andey check-in
 
 
 
[[Jacob Check-in|Jacob check-in]].
 
 
 
[[John Check-in|John check-in]].
 
 
 
Tim check-in
 
 
 
 
===Aims===
 
===Aims===
  
 
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'''I'm''' in charge of character modelling, texturing etc. I'll also constantly edit the wiki and do concept art.  
We have roughly 2 and a half weeks left before the end of the holidays and I'd like to have our prototype half way finished before then. So, what we should have done is:
 
 
 
At least three textured, animated and imported character models. A small and basic level.Multiplayer interaction within this basic level.Character models basically playable - running and jumping.Third-person camera (set as default)'Food' pickup programming - pickups that edit one of three variables)'Grow' programming - changing character model when one of the three variables hits 5 or more
 
So, that seems achievable, right? If we can have that done we can then focus on battle, objectives and abilities before our first presentation.
 
 
 
 
 
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So '''I'm''' in charge of character modelling, texturing etc. I'll also constantly edit the wiki and do concept art.  
 
  
 
'''John''' is in charge of designing and building a level, as well as making a few assets.  
 
'''John''' is in charge of designing and building a level, as well as making a few assets.  
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'''Andey''' is in charge of setting up the level to work and having the characters implemented with third person. Also, the food pickups.  
 
'''Andey''' is in charge of setting up the level to work and having the characters implemented with third person. Also, the food pickups.  
  
'''Tim''' is in charge of setting up multiplayer in the level and having the character models change.  
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'''Tim''' is in charge of setting up multiplayer in the level and having the character models change.
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===Meetings===
  
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At least three meetings will be held per week: one meeting after class on Monday at 12.30pm, for discussion and reports, another for collaborative work, on Tuesday or Wednesday throughout the day, and another, on Thursday, for further collaborative work and advisor meet-up. Everyone must make sure they attend the meetings and bring all work in with them or have it uploaded to ''Dropbox''. If you cannot attend on any given day, please text me.
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===File Management===
  
By this week (Friday):
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File management will be through [http://www.dropbox.com/ Dropbox]. Everyone should make sure they have their most recent work up on Dropbox. Please also make sure you do not work directly off Dropbox files and ensure that you do not replace a file on Dropbox that has been edited by someone else.  
 
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'''I'll''' have two characters modelled and textured and the first one animated and imported.  
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'''John''' should have a good understanding of how to set up a level and have set up a little testing ground with imported assets.
 
 
 
'''Andey''' should have third person working and the food pickups editing variables.
 
 
 
'''Tim''' should have a good understanding of how to set up multiplayer in a custom level and should have made decent attempts at character model changes.  
 
 
 
 
 
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We'll probably have a meeting on Monday at 12.30, by then it's expected everyone will have a lot to discuss and show. We really need everyone there on a single day, so if you can't make it please tell me asap.
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Latest revision as of 01:24, 8 October 2011

Schedule week-by-week breakdown.


Team Management Overview


The team will be exercising an agile development plan. The team will meet up for 15 minutes at least every two days and tell the team what they have done since the last meeting, what they will do before the next meeting and any problems they have encountered that they may need help with. Though face-to-face interaction is preferred, over the holidays meetings will be reduced to 1-2 a week. Check-ins every 2 days will still be required.


In the standard of the agile development process we will value:


Individuals and interactions over processes and tools

Working software over comprehensive documentation

Customer collaboration over contract negotiation

Responding to change over following a plan


Individuals and Interactions – in agile development, self-organization and motivation are important, as are interactions like co-location and pair programming. Working software – working software will be more useful and welcome than just presenting documents to clients in meetings. (Getting the game working is more important than documents) Customer collaboration – the requirements for the game can not entirely be collected at the start of the project, we must collaborate with customers (audience) to find flaw and redesign the game. Responding to change – agile development is focused on quick responses to change and continuous development.


The principles are:

  • Working software is the principle measure of progress.
  • Sustainable development, able to maintain a constant pace.
  • Close co-operation with lecturers, critics and audience.
  • Face-to-face conversation is the best form of communication.
  • Projects are built around motivated individuals, who should be trusted.


  • Continuous attention to technical excellence and good design
  • Simplicity
  • Self-organizing teams
  • Regular adaptation to changing circumstances



Aims

I'm in charge of character modelling, texturing etc. I'll also constantly edit the wiki and do concept art.

John is in charge of designing and building a level, as well as making a few assets.

Andey is in charge of setting up the level to work and having the characters implemented with third person. Also, the food pickups.

Tim is in charge of setting up multiplayer in the level and having the character models change.

Meetings

At least three meetings will be held per week: one meeting after class on Monday at 12.30pm, for discussion and reports, another for collaborative work, on Tuesday or Wednesday throughout the day, and another, on Thursday, for further collaborative work and advisor meet-up. Everyone must make sure they attend the meetings and bring all work in with them or have it uploaded to Dropbox. If you cannot attend on any given day, please text me.

File Management

File management will be through Dropbox. Everyone should make sure they have their most recent work up on Dropbox. Please also make sure you do not work directly off Dropbox files and ensure that you do not replace a file on Dropbox that has been edited by someone else.