Difference between revisions of "Game Progression"
(Created page with "----LEVEL 1---- - several puzzles leading to eventually finding a code to open the elevator door - only available elevator number is '3' which leads to library -----INTRODUCTORY...") |
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| Line 1: | Line 1: | ||
| − | ----LEVEL 1 | + | ----LEVEL 1 |
- several puzzles leading to eventually finding a code to open the elevator door | - several puzzles leading to eventually finding a code to open the elevator door | ||
- only available elevator number is '3' which leads to library | - only available elevator number is '3' which leads to library | ||
| − | -----INTRODUCTORY DREAM SEQUENCE | + | -----INTRODUCTORY DREAM SEQUENCE |
- book in library - Twenty Thousand Leagues Under the Sea (1870 - Jules Verne) | - book in library - Twenty Thousand Leagues Under the Sea (1870 - Jules Verne) | ||
- water in elevator | - water in elevator | ||
| Line 9: | Line 9: | ||
- puzzle related to underwater mechanics | - puzzle related to underwater mechanics | ||
| − | ----LEVEL 2 | + | ----LEVEL 2 |
-further puzzles leading to eventually entering a dark room | -further puzzles leading to eventually entering a dark room | ||
- book - Alice's Adventures in Wonderland (1865 - Lewis Carroll) | - book - Alice's Adventures in Wonderland (1865 - Lewis Carroll) | ||
| − | ----LEVEL 2 DREAM SEQUENCE | + | ----LEVEL 2 DREAM SEQUENCE |
- light points at roof, a grate opens and a rabbit pokes out. | - light points at roof, a grate opens and a rabbit pokes out. | ||
- puzzle to get to grate, ship shakes as if being struck | - puzzle to get to grate, ship shakes as if being struck | ||
| Line 22: | Line 22: | ||
-A key can be found in the little room (security bay) to unlock a door to the new ship area | -A key can be found in the little room (security bay) to unlock a door to the new ship area | ||
| − | ----LEVEL 3 | + | ----LEVEL 3 |
- Various puzzles leading to the jettisoning of the ship | - Various puzzles leading to the jettisoning of the ship | ||
- Funny effect as ship automatically enters hyper-drive | - Funny effect as ship automatically enters hyper-drive | ||
| − | ----LEVEL 3 DREAM SEQUENCE | + | ----LEVEL 3 DREAM SEQUENCE |
- Dracula? Frankenstein? Grimm tale? Red Riding Hood? Frog Prince? | - Dracula? Frankenstein? Grimm tale? Red Riding Hood? Frog Prince? | ||
| − | ----LEVEL 4 | + | ----LEVEL 4 |
-Various puzzles | -Various puzzles | ||
-Lost finds Aleen the two leave together | -Lost finds Aleen the two leave together | ||
Latest revision as of 22:25, 2 April 2011
LEVEL 1
- several puzzles leading to eventually finding a code to open the elevator door - only available elevator number is '3' which leads to library
INTRODUCTORY DREAM SEQUENCE
- book in library - Twenty Thousand Leagues Under the Sea (1870 - Jules Verne) - water in elevator - underwater, underwater mechanics - puzzle related to underwater mechanics
LEVEL 2
-further puzzles leading to eventually entering a dark room - book - Alice's Adventures in Wonderland (1865 - Lewis Carroll)
LEVEL 2 DREAM SEQUENCE
- light points at roof, a grate opens and a rabbit pokes out. - puzzle to get to grate, ship shakes as if being struck - following the rabbit leads to a puzzle relating to alice in wonderland (growing big and small?) - after puzzle chase the rabbit through another tunnel (dark and surreal) - tunnel quickly turns real, rabbit disappears and a console is visible in a tiny room - console indicates an asteroid storm around the ship and says a smaller ship must be jettisoned to launch into a hyperdrive-like sequence and escape -A key can be found in the little room (security bay) to unlock a door to the new ship area
LEVEL 3
- Various puzzles leading to the jettisoning of the ship - Funny effect as ship automatically enters hyper-drive
LEVEL 3 DREAM SEQUENCE
- Dracula? Frankenstein? Grimm tale? Red Riding Hood? Frog Prince?
LEVEL 4
-Various puzzles -Lost finds Aleen the two leave together - Puzzles - Lost finds her father's lab and Aleen gets the artefact - Ship announces arrival at colonized planet. Must reach bridge to land ship. - More puzzles - The two reach the bridge, where the creature is seen in true form after feeding on the deranged captain. - It attacks Lost and she enters a powerful dream. Surreal and related to her father. -Puzzle involving reflexes --- battle? -Lost realises that the creature is not intentionally harmful - Lost escapes, Aleen is holding creature down so it doesn't touch either of them. She asks Lost for the artefact. -Player chooses final ending - The two stand at the bridge and look out at the approaching planet