Difference between revisions of "Game Progression"

From Studio Grow Wiki
Jump to: navigation, search
(Created page with "----LEVEL 1---- - several puzzles leading to eventually finding a code to open the elevator door - only available elevator number is '3' which leads to library -----INTRODUCTORY...")
 
 
Line 1: Line 1:
----LEVEL 1----
+
----LEVEL 1
 
- several puzzles leading to eventually finding a code to open the elevator door
 
- several puzzles leading to eventually finding a code to open the elevator door
 
- only available elevator number is '3' which leads to library
 
- only available elevator number is '3' which leads to library
  
-----INTRODUCTORY DREAM SEQUENCE------
+
-----INTRODUCTORY DREAM SEQUENCE
 
- book in library - Twenty Thousand Leagues Under the Sea (1870 - Jules Verne)
 
- book in library - Twenty Thousand Leagues Under the Sea (1870 - Jules Verne)
 
- water in elevator
 
- water in elevator
Line 9: Line 9:
 
- puzzle related to underwater mechanics
 
- puzzle related to underwater mechanics
  
----LEVEL 2----
+
----LEVEL 2
 
-further puzzles leading to eventually entering a dark room
 
-further puzzles leading to eventually entering a dark room
 
- book - Alice's Adventures in Wonderland (1865 - Lewis Carroll)
 
- book - Alice's Adventures in Wonderland (1865 - Lewis Carroll)
  
----LEVEL 2 DREAM SEQUENCE----
+
----LEVEL 2 DREAM SEQUENCE
 
- light points at roof, a grate opens and a rabbit pokes out.  
 
- light points at roof, a grate opens and a rabbit pokes out.  
 
- puzzle to get to grate, ship shakes as if being struck
 
- puzzle to get to grate, ship shakes as if being struck
Line 22: Line 22:
 
-A key can be found in the little room (security bay) to unlock a door to the new ship area
 
-A key can be found in the little room (security bay) to unlock a door to the new ship area
  
----LEVEL 3----
+
----LEVEL 3
 
- Various puzzles leading to the jettisoning of the ship
 
- Various puzzles leading to the jettisoning of the ship
 
- Funny effect as ship automatically enters hyper-drive
 
- Funny effect as ship automatically enters hyper-drive
  
----LEVEL 3 DREAM SEQUENCE----
+
----LEVEL 3 DREAM SEQUENCE
 
- Dracula? Frankenstein? Grimm tale? Red Riding Hood? Frog Prince?
 
- Dracula? Frankenstein? Grimm tale? Red Riding Hood? Frog Prince?
  
----LEVEL 4----
+
----LEVEL 4
 
-Various puzzles
 
-Various puzzles
 
-Lost finds Aleen the two leave together
 
-Lost finds Aleen the two leave together

Latest revision as of 22:25, 2 April 2011


LEVEL 1

- several puzzles leading to eventually finding a code to open the elevator door - only available elevator number is '3' which leads to library


INTRODUCTORY DREAM SEQUENCE

- book in library - Twenty Thousand Leagues Under the Sea (1870 - Jules Verne) - water in elevator - underwater, underwater mechanics - puzzle related to underwater mechanics


LEVEL 2

-further puzzles leading to eventually entering a dark room - book - Alice's Adventures in Wonderland (1865 - Lewis Carroll)


LEVEL 2 DREAM SEQUENCE

- light points at roof, a grate opens and a rabbit pokes out. - puzzle to get to grate, ship shakes as if being struck - following the rabbit leads to a puzzle relating to alice in wonderland (growing big and small?) - after puzzle chase the rabbit through another tunnel (dark and surreal) - tunnel quickly turns real, rabbit disappears and a console is visible in a tiny room - console indicates an asteroid storm around the ship and says a smaller ship must be jettisoned to launch into a hyperdrive-like sequence and escape -A key can be found in the little room (security bay) to unlock a door to the new ship area


LEVEL 3

- Various puzzles leading to the jettisoning of the ship - Funny effect as ship automatically enters hyper-drive


LEVEL 3 DREAM SEQUENCE

- Dracula? Frankenstein? Grimm tale? Red Riding Hood? Frog Prince?


LEVEL 4

-Various puzzles -Lost finds Aleen the two leave together - Puzzles - Lost finds her father's lab and Aleen gets the artefact - Ship announces arrival at colonized planet. Must reach bridge to land ship. - More puzzles - The two reach the bridge, where the creature is seen in true form after feeding on the deranged captain. - It attacks Lost and she enters a powerful dream. Surreal and related to her father. -Puzzle involving reflexes --- battle? -Lost realises that the creature is not intentionally harmful - Lost escapes, Aleen is holding creature down so it doesn't touch either of them. She asks Lost for the artefact. -Player chooses final ending - The two stand at the bridge and look out at the approaching planet