Difference between revisions of "Schedule"

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Responsible: Jacob.
 
Responsible: Jacob.
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===Lost character in-game and animating===
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Notes: Must have idle and walking animations, must function with movement scripts.
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Responsible: Andey
  
  
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Responsible: Carla.
 
Responsible: Carla.
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==By Friday, May 13th==
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===Design document finished===
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Responsible: Jacob
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===Final 3 reality rooms textured===
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Notes: Read for previous week.
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Responsible: Logan, Dylan, Carla.
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===Alice in Wonderland puzzles completed===
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View puzzles here.
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Notes: Programming for puzzles must work perfectly.
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Responsible: John and Jacob.
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===Lost additional animations===
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Notes: Must include reactions to things, additional idle animations etc.
 +
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Responsible: Andey
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 +
 +
===Underwater music completed===
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Notes: A dreamy, underwater tune for the 20000 Leagues Under the Sea level.
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Responsible: Carla.
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===Sounds placed in game with proper coding===
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Notes: Sounds for the first four reality levels in place.
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Responsible: Jacob.

Revision as of 01:27, 29 April 2011

What needs to be finished the next four weeks:

By Friday, May 6th

Design of all puzzles completed

Note: Complete design of puzzles, specifics and a lot of design notes. By Monday.

Responsible: Jacob, Andey, John.


Design document completed roughly

Responsible: Jacob.


Lost character in-game and animating

Notes: Must have idle and walking animations, must function with movement scripts.

Responsible: Andey


First three rooms of reality area textured

Notes: This means that every object, including the room is fully textured. The overall look of the level has been checked and textures changed if improvements can be made. There can be no stretched textures or textures that appear out of place. Those responsible should be checking textures and overall room appearance within Unity.

Responsible: Logan, Carla and Dylan


Base assets for Alice in Wonderland level completed

View asset list here under 'Round 4'. I've added a couple more.

Notes: Edit objects other than trees and fence to be simple planes with textures on them. Put everything together in a folder for placement.

Responsible: Logan.


Construct Alice in Wonderland level

Responsible: Jacob.


First puzzle room complete

View puzzles here.

Notes: All programming for the first puzzle must be completed and must work.

Responsible: John and Andey


All sounds recorded=

View sound list here.

Notes: All sounds must be recorded/found legally.

Responsible: Dylan.


Background music

Two songs composed, one a general background tune and another a fun yet mysterious tune for the Alice in Wonderland level.

Responsible: Carla.


By Friday, May 13th

Design document finished

Responsible: Jacob


Final 3 reality rooms textured

Notes: Read for previous week.

Responsible: Logan, Dylan, Carla.


Alice in Wonderland puzzles completed

View puzzles here.

Notes: Programming for puzzles must work perfectly.

Responsible: John and Jacob.


Lost additional animations

Notes: Must include reactions to things, additional idle animations etc.

Responsible: Andey


Underwater music completed

Notes: A dreamy, underwater tune for the 20000 Leagues Under the Sea level.

Responsible: Carla.


Sounds placed in game with proper coding

Notes: Sounds for the first four reality levels in place.

Responsible: Jacob.