Difference between revisions of "Schedule"
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At least three textured, animated and imported character models. A small and basic level.Multiplayer interaction within this basic level.Character models basically playable - running and jumping.Third-person camera (set as default)'Food' pickup programming - pickups that edit one of three variables)'Grow' programming - changing character model when one of the three variables hits 5 or more | At least three textured, animated and imported character models. A small and basic level.Multiplayer interaction within this basic level.Character models basically playable - running and jumping.Third-person camera (set as default)'Food' pickup programming - pickups that edit one of three variables)'Grow' programming - changing character model when one of the three variables hits 5 or more | ||
So, that seems achievable, right? If we can have that done we can then focus on battle, objectives and abilities before our first presentation. | So, that seems achievable, right? If we can have that done we can then focus on battle, objectives and abilities before our first presentation. | ||
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So '''I'm''' in charge of character modelling, texturing etc. I'll also constantly edit the wiki and do concept art. | So '''I'm''' in charge of character modelling, texturing etc. I'll also constantly edit the wiki and do concept art. | ||
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By this week (Friday): | By this week (Friday): | ||
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We'll probably have a meeting on Monday at 12.30, by then it's expected everyone will have a lot to discuss and show. We really need everyone there on a single day, so if you can't make it please tell me asap. | We'll probably have a meeting on Monday at 12.30, by then it's expected everyone will have a lot to discuss and show. We really need everyone there on a single day, so if you can't make it please tell me asap. | ||
Revision as of 01:23, 29 June 2011
Team Management Overview
The team will be exercising an agile development plan. The team will meet up for 15 minutes at least every two days and tell the team what they have done since the last meeting, what they will do before the next meeting and any problems they have encountered that they may need help with. Though face-to-face interaction is preferred, over the holidays meetings will be reduced to 1-2 a week. Check-ins every 2 days will still be required.
In the standard of the agile development process we will value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
Individuals and Interactions – in agile development, self-organization and motivation are important, as are interactions like co-location and pair programming.
Working software – working software will be more useful and welcome than just presenting documents to clients in meetings. (Getting the game working is more important than documents)
Customer collaboration – the requirements for the game can not entirely be collected at the start of the project, we must collaborate with customers (audience) to find flaw and redesign the game.
Responding to change – agile development is focused on quick responses to change and continuous development.
The principles are:
- Working software is the principle measure of progress.
- Sustainable development, able to maintain a constant pace.
- Close co-operation with lecturers, critics and audience.
- Face-to-face conversation is the best form of communication.
- Projects are built around motivated individuals, who should be trusted.
- Continuous attention to technical excellence and good design
- Simplicity
- Self-organizing teams
- Regular adaptation to changing circumstances
Team Member Check-in
Each team member must provide their check-in here every 1-2 days before they turn off their computer. They must write what they have done, what they will do, and what problems they have encountered. Team members should keep abreast of their fellow member's check-ins.
NOTE: Please set up your own pages.
Andey check-in
Tim check-in
Aims
We have roughly 2 and a half weeks left before the end of the holidays and I'd like to have our prototype half way finished before then. So, what we should have done is:
At least three textured, animated and imported character models. A small and basic level.Multiplayer interaction within this basic level.Character models basically playable - running and jumping.Third-person camera (set as default)'Food' pickup programming - pickups that edit one of three variables)'Grow' programming - changing character model when one of the three variables hits 5 or more So, that seems achievable, right? If we can have that done we can then focus on battle, objectives and abilities before our first presentation.
So I'm in charge of character modelling, texturing etc. I'll also constantly edit the wiki and do concept art.
John is in charge of designing and building a level, as well as making a few assets.
Andey is in charge of setting up the level to work and having the characters implemented with third person. Also, the food pickups.
Tim is in charge of setting up multiplayer in the level and having the character models change.
By this week (Friday):
I'll have two characters modelled and textured and the first one animated and imported.
John should have a good understanding of how to set up a level and have set up a little testing ground with imported assets.
Andey should have third person working and the food pickups editing variables.
Tim should have a good understanding of how to set up multiplayer in a custom level and should have made decent attempts at character model changes.
We'll probably have a meeting on Monday at 12.30, by then it's expected everyone will have a lot to discuss and show. We really need everyone there on a single day, so if you can't make it please tell me asap.