Difference between revisions of "Outbreak:Main Page"
(Created page with "A FPS with strategic elements, where you have to complete objectives in a city overrun by zombies. The city is split into a number of sectors. The goal is to save survivors and e...") |
|||
| Line 3: | Line 3: | ||
==Technical Aspects== | ==Technical Aspects== | ||
The city will be built from a number of different sector chunks. The first version will use a static map to build the city; Later versions will use an algorithm that will generate a random city from sector chunks. Chunks will be dynamically loaded as needed by the engine. | The city will be built from a number of different sector chunks. The first version will use a static map to build the city; Later versions will use an algorithm that will generate a random city from sector chunks. Chunks will be dynamically loaded as needed by the engine. | ||
| + | |||
| + | |||
| + | *[[Outbreak:Assets|Assets]] | ||
| + | |||
| + | *[[Outbreak:Map|Map]] | ||
| + | *[[Outbreak:Story|Story]] | ||
| + | |||
| + | *[[Outbreak:Game Modes|Game Modes]] | ||
| + | *[[Outbreak:Mechanics|Mechanics]] | ||
| + | *[[Outbreak:Squad|Squad]] | ||
| + | |||
| + | *[[Outbreak:Upgrades|Upgrades]] | ||
| + | *[[Outbreak:Weapons|Weapons]] | ||
| + | *[[Outbreak:Zombies|Zombies]] | ||
Latest revision as of 15:32, 7 June 2011
A FPS with strategic elements, where you have to complete objectives in a city overrun by zombies. The city is split into a number of sectors. The goal is to save survivors and eliminate the zombie presence in the city.
Technical Aspects
The city will be built from a number of different sector chunks. The first version will use a static map to build the city; Later versions will use an algorithm that will generate a random city from sector chunks. Chunks will be dynamically loaded as needed by the engine.