Difference between revisions of "Outbreak:Main Page"

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(Created page with "A FPS with strategic elements, where you have to complete objectives in a city overrun by zombies. The city is split into a number of sectors. The goal is to save survivors and e...")
 
 
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==Technical Aspects==
 
==Technical Aspects==
 
The city will be built from a number of different sector chunks. The first version will use a static map to build the city; Later versions will use an algorithm that will generate a random city from sector chunks. Chunks will be dynamically loaded as needed by the engine.
 
The city will be built from a number of different sector chunks. The first version will use a static map to build the city; Later versions will use an algorithm that will generate a random city from sector chunks. Chunks will be dynamically loaded as needed by the engine.
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*[[Outbreak:Assets|Assets]]
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*[[Outbreak:Map|Map]]
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*[[Outbreak:Story|Story]]
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*[[Outbreak:Game Modes|Game Modes]]
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*[[Outbreak:Mechanics|Mechanics]]
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*[[Outbreak:Squad|Squad]]
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*[[Outbreak:Upgrades|Upgrades]]
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*[[Outbreak:Weapons|Weapons]]
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*[[Outbreak:Zombies|Zombies]]

Latest revision as of 15:32, 7 June 2011

A FPS with strategic elements, where you have to complete objectives in a city overrun by zombies. The city is split into a number of sectors. The goal is to save survivors and eliminate the zombie presence in the city.

Technical Aspects

The city will be built from a number of different sector chunks. The first version will use a static map to build the city; Later versions will use an algorithm that will generate a random city from sector chunks. Chunks will be dynamically loaded as needed by the engine.