Difference between revisions of "The Asset List"

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Line 7: Line 7:
 
Character Models
 
Character Models
  
* Nom
+
:* Nom
* Growl
+
:* Growl
* Scamper
+
:* Scamper
* Newt
+
:* Newt
* Grumble
+
:* Grumble
* Dart
+
:* Dart
* Bubbles
+
:* Bubbles
* Toot
+
:* Toot
* Pokey
+
:* Pokey
* Spiral
+
:* Spiral
  
 
Terrain assets
 
Terrain assets
  
* Canyon Walls - Viewable at all angles and somewhat repeatable
+
:* Canyon Walls - Viewable at all angles and somewhat repeatable
* 3 unique boulder models
+
:* 3 unique boulder models
* 3 unique shrub/bush/foliage models - Mainly for aesthetics
+
:* 3 unique shrub/bush/foliage models - Mainly for aesthetics
* 1 underwater foliage model (seaweed)
+
:* 1 underwater foliage model (seaweed)
* Specific terrain for level construction - Talk to John for specifics
+
:* Specific terrain for level construction - Talk to John for specifics
* Sky box
+
:* Sky box
  
 
Pick Ups
 
Pick Ups
  
*3 Fruit
+
:*3 Fruit
*3 Meat
+
:*3 Meat
*3 Candy
+
:*3 Candy
  
 
Objective items
 
Objective items
  
* Egg
+
:* Egg
* Nest/Platform
+
:* Nest/Platform
  
 
Audio
 
Audio
  
* Character footsteps (sound is heard locally)
+
:* Character footsteps (sound is heard locally)
* Growth Sound (sound is heard locally)
+
:* Growth Sound (sound is heard locally)
* Eating Sound (sound is heard locally)
+
:* Eating Sound (sound is heard locally)
* Attack Sound (sound is heard locally)
+
:* Attack Sound (sound is heard locally)
* Hurt Sound (sound is heard locally)
+
:* Hurt Sound (sound is heard locally)
* Death Sound (sound is heard locally)
+
:* Death Sound (sound is heard locally)
* Egg Pick Up (sound is heard globally)
+
:* Egg Pick Up (sound is heard globally)
* Egg Drop (sound is heard globally)
+
:* Egg Drop (sound is heard globally)
* Team Victory (sound is heard for victorious team)
+
:* Team Victory (sound is heard for victorious team)
* Team Defeat (sound is heard defeated team)
+
:* Team Defeat (sound is heard defeated team)
* Disable Default UT Sounds
+
:* Disable Default UT Sounds
  
 
HUD/GUI
 
HUD/GUI
  
* Current Class
+
:* Current Class
* Stomach/Progress to next class
+
:* Stomach/Progress to next class
* Health
+
:* Health
* Teams Egg count
+
:* Teams Egg count
* Time/Respawns remaining
+
:* Time/Respawns remaining
* Start Screen
+
:* Start Screen
* Loading Screen
+
:* Loading Screen
* Pause Screen(more like 'in-game menu' as it won't actually pause the game)
+
:* Pause Screen(more like 'in-game menu' as it won't actually pause the game)
* Pre-Match Lobby/After-Match Lobby Screen
+
:* Pre-Match Lobby/After-Match Lobby Screen
  
 
Textures
 
Textures
  
* Terrain Textures - highly repeatably (Grass, rocky, lake bed, path...)
+
:* Terrain Textures - highly repeatably (Grass, rocky, lake bed, path...)
* Nom/Growl/Scamper/Newt/Grumble/Dart/Bubbles/Toot/Pokey/Spiral
+
:* Nom/Growl/Scamper/Newt/Grumble/Dart/Bubbles/Toot/Pokey/Spiral
* Fruits/Meats/Candies
+
:* Fruits/Meats/Candies
  
 
Animations
 
Animations
  
* Vomit Animation
+
:* Vomit Animation
* Attack Animations
+
:* Attack Animations
* Death Animations
+
:* Death Animations
* Grow Animations
+
:* Grow Animations
* Eat Animations
+
:* Eat Animations

Revision as of 08:55, 12 August 2011

Asset List

Version Control:

V1.0_(12/8) - finished initial list

Character Models

  • Nom
  • Growl
  • Scamper
  • Newt
  • Grumble
  • Dart
  • Bubbles
  • Toot
  • Pokey
  • Spiral

Terrain assets

  • Canyon Walls - Viewable at all angles and somewhat repeatable
  • 3 unique boulder models
  • 3 unique shrub/bush/foliage models - Mainly for aesthetics
  • 1 underwater foliage model (seaweed)
  • Specific terrain for level construction - Talk to John for specifics
  • Sky box

Pick Ups

  • 3 Fruit
  • 3 Meat
  • 3 Candy

Objective items

  • Egg
  • Nest/Platform

Audio

  • Character footsteps (sound is heard locally)
  • Growth Sound (sound is heard locally)
  • Eating Sound (sound is heard locally)
  • Attack Sound (sound is heard locally)
  • Hurt Sound (sound is heard locally)
  • Death Sound (sound is heard locally)
  • Egg Pick Up (sound is heard globally)
  • Egg Drop (sound is heard globally)
  • Team Victory (sound is heard for victorious team)
  • Team Defeat (sound is heard defeated team)
  • Disable Default UT Sounds

HUD/GUI

  • Current Class
  • Stomach/Progress to next class
  • Health
  • Teams Egg count
  • Time/Respawns remaining
  • Start Screen
  • Loading Screen
  • Pause Screen(more like 'in-game menu' as it won't actually pause the game)
  • Pre-Match Lobby/After-Match Lobby Screen

Textures

  • Terrain Textures - highly repeatably (Grass, rocky, lake bed, path...)
  • Nom/Growl/Scamper/Newt/Grumble/Dart/Bubbles/Toot/Pokey/Spiral
  • Fruits/Meats/Candies

Animations

  • Vomit Animation
  • Attack Animations
  • Death Animations
  • Grow Animations
  • Eat Animations