Difference between revisions of "The Asset List"
| Line 7: | Line 7: | ||
Character Models | Character Models | ||
| − | * Nom | + | :* Nom |
| − | * Growl | + | :* Growl |
| − | * Scamper | + | :* Scamper |
| − | * Newt | + | :* Newt |
| − | * Grumble | + | :* Grumble |
| − | * Dart | + | :* Dart |
| − | * Bubbles | + | :* Bubbles |
| − | * Toot | + | :* Toot |
| − | * Pokey | + | :* Pokey |
| − | * Spiral | + | :* Spiral |
Terrain assets | Terrain assets | ||
| − | * Canyon Walls - Viewable at all angles and somewhat repeatable | + | :* Canyon Walls - Viewable at all angles and somewhat repeatable |
| − | * 3 unique boulder models | + | :* 3 unique boulder models |
| − | * 3 unique shrub/bush/foliage models - Mainly for aesthetics | + | :* 3 unique shrub/bush/foliage models - Mainly for aesthetics |
| − | * 1 underwater foliage model (seaweed) | + | :* 1 underwater foliage model (seaweed) |
| − | * Specific terrain for level construction - Talk to John for specifics | + | :* Specific terrain for level construction - Talk to John for specifics |
| − | * Sky box | + | :* Sky box |
Pick Ups | Pick Ups | ||
| − | *3 Fruit | + | :*3 Fruit |
| − | *3 Meat | + | :*3 Meat |
| − | *3 Candy | + | :*3 Candy |
Objective items | Objective items | ||
| − | * Egg | + | :* Egg |
| − | * Nest/Platform | + | :* Nest/Platform |
Audio | Audio | ||
| − | * Character footsteps (sound is heard locally) | + | :* Character footsteps (sound is heard locally) |
| − | * Growth Sound (sound is heard locally) | + | :* Growth Sound (sound is heard locally) |
| − | * Eating Sound (sound is heard locally) | + | :* Eating Sound (sound is heard locally) |
| − | * Attack Sound (sound is heard locally) | + | :* Attack Sound (sound is heard locally) |
| − | * Hurt Sound (sound is heard locally) | + | :* Hurt Sound (sound is heard locally) |
| − | * Death Sound (sound is heard locally) | + | :* Death Sound (sound is heard locally) |
| − | * Egg Pick Up (sound is heard globally) | + | :* Egg Pick Up (sound is heard globally) |
| − | * Egg Drop (sound is heard globally) | + | :* Egg Drop (sound is heard globally) |
| − | * Team Victory (sound is heard for victorious team) | + | :* Team Victory (sound is heard for victorious team) |
| − | * Team Defeat (sound is heard defeated team) | + | :* Team Defeat (sound is heard defeated team) |
| − | * Disable Default UT Sounds | + | :* Disable Default UT Sounds |
HUD/GUI | HUD/GUI | ||
| − | * Current Class | + | :* Current Class |
| − | * Stomach/Progress to next class | + | :* Stomach/Progress to next class |
| − | * Health | + | :* Health |
| − | * Teams Egg count | + | :* Teams Egg count |
| − | * Time/Respawns remaining | + | :* Time/Respawns remaining |
| − | * Start Screen | + | :* Start Screen |
| − | * Loading Screen | + | :* Loading Screen |
| − | * Pause Screen(more like 'in-game menu' as it won't actually pause the game) | + | :* Pause Screen(more like 'in-game menu' as it won't actually pause the game) |
| − | * Pre-Match Lobby/After-Match Lobby Screen | + | :* Pre-Match Lobby/After-Match Lobby Screen |
Textures | Textures | ||
| − | * Terrain Textures - highly repeatably (Grass, rocky, lake bed, path...) | + | :* Terrain Textures - highly repeatably (Grass, rocky, lake bed, path...) |
| − | * Nom/Growl/Scamper/Newt/Grumble/Dart/Bubbles/Toot/Pokey/Spiral | + | :* Nom/Growl/Scamper/Newt/Grumble/Dart/Bubbles/Toot/Pokey/Spiral |
| − | * Fruits/Meats/Candies | + | :* Fruits/Meats/Candies |
Animations | Animations | ||
| − | * Vomit Animation | + | :* Vomit Animation |
| − | * Attack Animations | + | :* Attack Animations |
| − | * Death Animations | + | :* Death Animations |
| − | * Grow Animations | + | :* Grow Animations |
| − | * Eat Animations | + | :* Eat Animations |
Revision as of 08:55, 12 August 2011
Asset List
Version Control:
V1.0_(12/8) - finished initial list
Character Models
- Nom
- Growl
- Scamper
- Newt
- Grumble
- Dart
- Bubbles
- Toot
- Pokey
- Spiral
Terrain assets
- Canyon Walls - Viewable at all angles and somewhat repeatable
- 3 unique boulder models
- 3 unique shrub/bush/foliage models - Mainly for aesthetics
- 1 underwater foliage model (seaweed)
- Specific terrain for level construction - Talk to John for specifics
- Sky box
Pick Ups
- 3 Fruit
- 3 Meat
- 3 Candy
Objective items
- Egg
- Nest/Platform
Audio
- Character footsteps (sound is heard locally)
- Growth Sound (sound is heard locally)
- Eating Sound (sound is heard locally)
- Attack Sound (sound is heard locally)
- Hurt Sound (sound is heard locally)
- Death Sound (sound is heard locally)
- Egg Pick Up (sound is heard globally)
- Egg Drop (sound is heard globally)
- Team Victory (sound is heard for victorious team)
- Team Defeat (sound is heard defeated team)
- Disable Default UT Sounds
HUD/GUI
- Current Class
- Stomach/Progress to next class
- Health
- Teams Egg count
- Time/Respawns remaining
- Start Screen
- Loading Screen
- Pause Screen(more like 'in-game menu' as it won't actually pause the game)
- Pre-Match Lobby/After-Match Lobby Screen
Textures
- Terrain Textures - highly repeatably (Grass, rocky, lake bed, path...)
- Nom/Growl/Scamper/Newt/Grumble/Dart/Bubbles/Toot/Pokey/Spiral
- Fruits/Meats/Candies
Animations
- Vomit Animation
- Attack Animations
- Death Animations
- Grow Animations
- Eat Animations