The Asset List
Version Control:
V1.0_(12/8) - finished initial list
V1.1_(18/8) - added some coding tasks
Character Models
- Nom
- Growl
- Scamper
- Newt
- Grumble
- Dart
- Bubbles
- Toot
- Pokey
- Spiral
Terrain assets
- Canyon Walls - Viewable at all angles and somewhat repeatable
- 3 unique boulder models
- 3 unique shrub/bush/foliage models - Mainly for aesthetics
- 1 underwater foliage model (seaweed)
- Specific terrain for level construction - Talk to John for specifics
- Sky box
Pick Ups
- 3 Fruit
- 3 Meat
- 3 Candy
Objective items
- Egg
- Nest/Platform
Audio
- Character footsteps (sound is heard locally)
- Growth Sound (sound is heard locally)
- Eating Sound (sound is heard locally)
- Attack Sound (sound is heard locally)
- Hurt Sound (sound is heard locally)
- Death Sound (sound is heard locally)
- Egg Pick Up (sound is heard globally)
- Egg Drop (sound is heard globally)
- Team Victory (sound is heard for victorious team)
- Team Defeat (sound is heard defeated team)
- Disable Default UT Sounds
HUD/GUI
- Current Class
- Stomach/Progress to next class
- Health
- Teams Egg count
- Time/Respawns remaining
- Start Screen
- Loading Screen
- Pause Screen(more like 'in-game menu' as it won't actually pause the game)
- Pre-Match Lobby/After-Match Lobby Screen
Textures
- Terrain Textures - highly repeatably (Grass, rocky, lake bed, path...)
- Nom/Growl/Scamper/Newt/Grumble/Dart/Bubbles/Toot/Pokey/Spiral
- Fruits/Meats/Candies
Animations
- Vomit Animation
- Attack Animations
- Death Animations
- Grow Animations
- Eat Animations
Coding Tasks
- Screen Shake http://wiki.beyondunreal.com/UE3:CameraShake_(UDK)
- Geyser Burst/Leap
- Slippery floor