The Asset List

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Version Control:

V1.0_(12/8) - finished initial list

V1.1_(18/8) - added some coding tasks

Character Models

  • Nom
  • Growl
  • Scamper
  • Newt
  • Grumble
  • Dart
  • Bubbles
  • Toot
  • Pokey
  • Spiral

Terrain assets

  • Canyon Walls - Viewable at all angles and somewhat repeatable
  • 3 unique boulder models
  • 3 unique shrub/bush/foliage models - Mainly for aesthetics
  • 1 underwater foliage model (seaweed)
  • Specific terrain for level construction - Talk to John for specifics
  • Sky box

Pick Ups

  • 3 Fruit
  • 3 Meat
  • 3 Candy

Objective items

  • Egg
  • Nest/Platform

Audio

  • Character footsteps (sound is heard locally)
  • Growth Sound (sound is heard locally)
  • Eating Sound (sound is heard locally)
  • Attack Sound (sound is heard locally)
  • Hurt Sound (sound is heard locally)
  • Death Sound (sound is heard locally)
  • Egg Pick Up (sound is heard globally)
  • Egg Drop (sound is heard globally)
  • Team Victory (sound is heard for victorious team)
  • Team Defeat (sound is heard defeated team)
  • Disable Default UT Sounds

HUD/GUI

  • Current Class
  • Stomach/Progress to next class
  • Health
  • Teams Egg count
  • Time/Respawns remaining
  • Start Screen
  • Loading Screen
  • Pause Screen(more like 'in-game menu' as it won't actually pause the game)
  • Pre-Match Lobby/After-Match Lobby Screen

Textures

  • Terrain Textures - highly repeatably (Grass, rocky, lake bed, path...)
  • Nom/Growl/Scamper/Newt/Grumble/Dart/Bubbles/Toot/Pokey/Spiral
  • Fruits/Meats/Candies

Animations

  • Vomit Animation
  • Attack Animations
  • Death Animations
  • Grow Animations
  • Eat Animations

Coding Tasks