Eggs

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Eggs are the main goal of Grow. Players work to capture the eggs of the opponent team, while ensuring the safety of their own team's eggs. Capturing an egg gives a team point, losing an egg causes a team to lose a point. Basically, a team's points are equivalent to the number of eggs in their nest. The team with the most points at the end of a game wins.


Capturing an egg simply requires touching it. The critter immediately picks up the egg and begins carrying it. Carrying an egg causes many critters to be hindered in terms of movement and attacking, making it difficult to escape and accentuating the single-minded goal of getting the egg back to the player's own base. As soon as the player reaches their own egg room and touches their own nest, the egg counts as captured and the player's team receives a point.


Eggs are found at the back of a team's base. Level design generally gives a team the defensive advantage in their own base, making it difficult for players to enter the base and steal eggs, especially from the forward pathway. However, the levels contain many alternate pathways that lead to the egg room and defending the room from all angles can be very difficult. Water and small tunnels provide interesting alternatives to regular escape routes, preventing swimming-incapable or large critters from chasing after players carrying eggs through these paths.

Speed-orientated critters are generally small enough to fit through tunnels and, though their speed is typically crippled when holding eggs, they move incredibly fast and are thus expert at egg stealing.

Powerful critters are the only ones capable of pushing through enemy forces at a base's entrance and generally aim to force their way through the main path. Their immense health and close-quarters strength allow them to survive, giving them the chance to grab eggs and slowly make their way back to base. Power beasts supported by skill beasts are a force to be reckoned with.

Egg model