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Revision as of 00:48, 22 April 2013 by Johngregg (talk | contribs) (Design)
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Grow

Grow title.png

Management

Management Plan

Schedule

Design

Characters

Game Goals

Eating and Growing

Combat

Level Design

Asset List

Sound Design







Grow is a PC game that combines hectic, third-person, class-based gameplay, capture the flag team tactics and adorably quirky, Pokemon-inspired creatures to create an undeniably exciting multiplayer experience. In the vein of popular multiplayer games like Team Fortress 2, players help guide their team to victory in a variety of ways and a with a variety of characters.


Players must quickly grow their tiny critters into powerful monsters, eating an abundance of food throughout the level. What food the creature eats will determine what species it becomes, changing its abilities and tactics and leading to constantly changing and unique gameplay.


The cute critters battle the creepy in an attempt to determine which species strain is worthy of survival. The player must work with their teammates to ensure the safety of their team’s eggs, all the while planning how to raid the enemy’s nest, stealing them for their own.


It’s not all hack-and-slash in this clash of mighty yet altogether endearing monstrosities, team tactics mean everything in the many tangled paths that make up the vibrant levels.Will you defend, becoming an enormous blob of a monster? Attack the enemy as a giant charging lizard? Scout, darting quickly through tunnels too small for others to enter? Or be the hero who steals the enemy’s last egg? Sprinting, swimming, stealing, skirmishing, strategizing, and cartoon monsters; it doesn’t get much better than this.


Addictive, intuitive and steadily replayable, Grow aims to be the next LAN-ready, multiplayer funfest.

TRAILER





Concept art

Past Projects

Reverie

Semester 1, 2011